Enforcer opened this issue on Mar 26, 2002 ยท 5 posts
Enforcer posted Tue, 26 March 2002 at 6:08 PM
I'm new to the forums but so far you all seem to be very helpfull. I am currently using Bryce 5 for illustrations. I will soon need to do scenes with coral outcroppings. I've spent very little time on this yet, as I'm working on the current book, but so far it would appear that the only way to accomplish this in Bryce is to remove all the leaves from a tree and then manipulate the angle, size and number of branches. Has anyone used this method? If so, can you recommend some geometric values? Thanks.
Stephen Ray posted Tue, 26 March 2002 at 8:23 PM
Metaballs could be an alternative for coral outcroppings. ummm... Either way, I think the hard part will be texturing them.
stringburner6 posted Tue, 26 March 2002 at 9:05 PM
there is a coral material in the 'Free Stuff' section, if that helps any. Good luck!
weirdass posted Tue, 26 March 2002 at 10:42 PM
Attached Link: http://www.weirdass.net
Get a photo of some coral outcroppings, grey it down, save a jpeg, click a new lattice into the sceene. set it to some insane res like 512 or 1024, import the jpeg, noodle with it and then clip the black edges. If you get it right, there's no seam. Also, use the original image as a mapped on image texture. Works with rubble as well. Mitchsmuey posted Wed, 27 March 2002 at 6:29 AM
IMO the metaball-method seems to be the best. It leaves you with the most freedom of modeling, and if you use the texture from the free stuff section, texturing shouldn't be a problem. good luck!