gziglar opened this issue on Mar 27, 2002 ยท 5 posts
gziglar posted Wed, 27 March 2002 at 10:48 PM
I'm trying to create a chest without nipples. 1) I selected the body part that had the nipple(Right Collar) 2) Exported it as a 3DS file 3) Opened it in Carrara 4) Rounded the nipple off, then saved it as a obj file. 5) I went back into poser, double-clicked the right collar, set my morph to the obj file I just made, and got the incorrect vertices error. Did I do something wrong? I understand the objects have to have the same number of vertices, but its pretty much the same object, except for the part I altered in the middle. Smart people out there please help me understand. Thanks.
gziglar posted Wed, 27 March 2002 at 10:50 PM
By the Way this is a male figure I'm trying to alter.
geep posted Wed, 27 March 2002 at 11:16 PM
Did you "delete" any verticies? You can only move verticies in an MT.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Routledge posted Thu, 28 March 2002 at 12:14 AM
Is it possible the conversion to 3DS first caused some problem, something like converting the mesh to triangles? Ive read that some 3D formats don
t like 4-point meshes. If Carrara allows it try a quick experiment importing a morph OBJ directly, edit one point and apply that as a test morph. This will at least confirm that Carrara doesn`t convert OBJs when importing them.
Seravajan posted Thu, 28 March 2002 at 3:15 AM
Attached Link: http://codetwister.com/Main/Index.html
You should better make this with MorphMaster. I had the same troubles using 3D Canvas. Export the bodypart you want to modify as a Wavefront OBJ file and make the changes in Morphmaster. Seravajan