Forum: Poser - OFFICIAL


Subject: Uv mapping problems

GROINGRINDER opened this issue on Mar 28, 2002 ยท 9 posts


GROINGRINDER posted Thu, 28 March 2002 at 11:26 PM

Actually with saving out the uv maps. I was following a recent thread here about saving out individual parts of a map separately and decided to try it to get better textures on a space station I am makeing. The image explains in detail.

wyrwulf posted Thu, 28 March 2002 at 11:37 PM

Are you checking the "Exclude hidden facets" box when you save the map?

Lemurtek posted Thu, 28 March 2002 at 11:42 PM

Make sure you have the "exclude hidden facets" checked on the BMP Export options dialogue when you save your Texture map. That should do the trick. Regards- Lemurtek

Lemurtek posted Thu, 28 March 2002 at 11:43 PM

Dammit, someone always beats me to it! :) Regards- Lemurtek


GROINGRINDER posted Fri, 29 March 2002 at 1:06 AM

Thanks that sounds like the magic button.


MadYuri posted Fri, 29 March 2002 at 4:51 AM

Hey Lemurtek, don't be sad, you have the bigger... map.


3ddave44 posted Fri, 29 March 2002 at 7:59 AM

MadYuri - that was funny : )


Lemurtek posted Fri, 29 March 2002 at 8:43 AM

:Grin:


wyrwulf posted Fri, 29 March 2002 at 5:17 PM

It's not the size of the map, but the color depth of the texture that counts. (or something like that) ;^P