Forum: Poser - OFFICIAL


Subject: Problem with Jagged Morphs

Wampyir opened this issue on Mar 30, 2002 ยท 5 posts


Wampyir posted Sat, 30 March 2002 at 11:55 PM

Here we have three images of Stephanie--in Vicki's Long Sleeve Dress, in her birthday suit, and in Vicki's Catsuit. Prior to dressing her, I used Tailor to move the Stephanie Muscular morphs to the Dress and the Catsuit. With that in mind, can anyone tell me why the morphs in the circled places are so jagged? Is it a geometry issue? Is there any way I can make the morphed clothes as smooth as the morphed model? Any and all advice is appreciated; thanks everyone! (And Happy Easter)

JeffH posted Mon, 01 April 2002 at 4:25 AM

Are the morphs set past 1.0?


Wampyir posted Mon, 01 April 2002 at 8:48 AM

Yes...is that the reason?


Wampyir posted Mon, 01 April 2002 at 9:38 AM

Clarification - the morph was set to 1.000 when the FBM morph was created on the clothing; for these renders only, the muscular morph was set to 1.250 on all three. If it's not jaggy on the body model, why is it jaggy on the clothing models?


JeffH posted Mon, 01 April 2002 at 3:44 PM

Going past 1.0 can distort the morph. I guess it really depends on the mesh itself. They are built somewhat differently.