Forum: Poser - OFFICIAL


Subject: WIP and question about map sizes

mada opened this issue on Mar 31, 2002 ยท 15 posts


mada posted Sun, 31 March 2002 at 6:07 PM

This is a handpainted texture I'm working on for Stephanie. (Hair added in Photoshop, otherwise no touchups). I noticed in the marketplace that the texture maps range from 1000 x 1000 up to 3500x3500. 3500x3500 makes my computer sit up and take notice, I have to reboot quite often and I haven't even added bump maps yet. I have a Pentium 700 + 256MB of ram. The picture above is the 3500x3500 size. My question is what size would potential buyers prefer - the 3500 x 3500 and then people who need smaller textures resize it, or a smaller size like 2000x2000 (or even smaller), or both sizes included in the package. (The final product will have a light skinned, a dark skinned and a fantasy version, which will make for a large download if I include both sizes). Feedback appreciated. Mada :)

...faith, trust and pixiedust


PheonixRising posted Sun, 31 March 2002 at 6:29 PM

Poser's anti-aliasing makes very high textures unpractical. Personally I don't think above 2500 yields any noticable difference.

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Kiera posted Sun, 31 March 2002 at 6:37 PM

I like 3000x3000 head maps for close renders/portrait shots.


Crescent posted Sun, 31 March 2002 at 6:38 PM

I know this isn't quite what you're asking, but when you make the face texture map, it's best if it is about 1/2 size the body map. Otherwise, the level of detail in the face is far more than the body, and it shows. I'd say no more than 2000 x 2000 for the face, probably less to take into account the body map. Also, not everyone has cable modems, so some people shy away from huge downloads. I really like the texture, including the brown spots. The eyebrows are just slightly off. I can't say exactly how. Otherwise, it would be a texture I'd be tempted to buy.


SAMS3D posted Sun, 31 March 2002 at 6:40 PM

Absolutely Beautiful...Sharen


lukedesade posted Sun, 31 March 2002 at 6:49 PM

If I load that texture into my PC, she'd give me the finger. Beautiful texture, by the way. Except for her eyebrows. You gotta work on them a bit more.


mada posted Sun, 31 March 2002 at 7:17 PM

Wow, thanks for the feedback. I'm using a transparency map for the eyebrows, the plan is to include three maps, a thin eyebrow, normal and this one which is the thick one. For me, the advantage of transmaps are that you can change the eyebrow colours to fit the hair. I'll post them as well.

...faith, trust and pixiedust


queri posted Sun, 31 March 2002 at 7:36 PM

The eyebrows seem to start too far down into the eye socket-- I'm not fond of thick eyebrows so I'm no judge of these. Your texture is scrumptious-- I'd leave it large and let people downsize it. But I have a 1.2 Gb processor. Since I add a light layer of nmonochromal noise to every thing but the face, I don't notice too much diff between the face and body but I do notice crappy resolution for a portrait with low res faces. This is a Be-You-Ti-Ful Face and I'd be digging into my pocketbook for it. Especially with trans brows. I just did my first work with Steff last night and I'm hooked, she has the potential to show more emotion than Vic-- just my opinion. Emily


casamerica posted Sun, 31 March 2002 at 7:53 PM

I have to agree with PhoenixRising. The size of some of these textures is becoming unnecessary. I honestly do not see the difference, even when printing for a 16"x20" print size, between a 2000x2000 and the 4000x4000 I see becoming commonplace. However, I am sure that there are those that disagree. So, my advice would be to go ahead and offer the higher resolution 4000x4000. It takes only a few moments for those of us who see no need for the large size to adjust the size downward in Photoshop or Paintshop. I would not offer multiple sizes of the same map since you'd only be making the archive size larger. We can afford the few minutes to adjust the size ourselves. Lastly, I agree with Crescent's advice on the size of the head maps as compared to the body maps. Take care and be well. casamerica


mada posted Sun, 31 March 2002 at 8:06 PM

The normal and thick eyebrows together. Still working on the thin one. Any comments welcome. Mada :)

...faith, trust and pixiedust


mada posted Sun, 31 March 2002 at 8:07 PM

Oops, here it is.

...faith, trust and pixiedust


hauksdottir posted Sun, 31 March 2002 at 9:18 PM

Eyebrows tend to have more hairs towards the middle of the face and fewer towards the tips. The hairs grow towards the middleline of the brow and overlap quite a bit. Models might be able to smooth their hairs, but the angle of growth would still give some variety to the texture.


rockets posted Sun, 31 March 2002 at 10:14 PM

This is probably the unpopular opinion, but I prefer smaller maps with no bump maps. The reason is that I'm one who has trouble with my computer locking up with large renders and the bigger the maps the less I can put in an image (does that make sense?). I know some people think they aren't good unless they are huge so I suppose the artists will continue making big ones. I just get them, resize them and delete the bump maps totally and I think my characters look fine (I'm sure others would disagree with that as well). LOL Anyway, you ask for opinions and that's mine. Btw, I think this texture is gorgeous...nice work!

My idea of rebooting is kicking somebody in the butt twice!


mada posted Sun, 31 March 2002 at 10:20 PM

Thanks rockets, I do exactly the same as you for exactly the same reasons:) The only bump maps I keep are the lips and nipples. However I do want to put together as complete a package as possible which is why I asked. You gallery looks great btw. :)

...faith, trust and pixiedust


PabloS posted Mon, 01 April 2002 at 11:22 AM

The larger the better in my opinion. You could either offer a resized, smaller version or folks could do it themselves. That way, everybody should be happy. :-)