Ricky_Java opened this issue on Apr 01, 2002 ยท 2 posts
Ricky_Java posted Mon, 01 April 2002 at 10:44 PM
Hi, I'm trying to guide Vicki down a Walk Path, but from the Top Camera she's doing a 360 degree spin on her heels at the start, then walking down the path, then another pirouette at the end of the path. It's a short, straight path of only a few steps, from frame 150 to 220. I've tried a Path with two points, and the default four points, but the result is the same. I've tried following the manual's "walking clown" Walk Designer tutorial closely, but still get the start/end pirouettes. Any thoughts? I'd really appreciate hearing from any Walk Designers out there. Thanks, Richard Coffey
ockham posted Tue, 02 April 2002 at 12:48 PM
I don't know about Vicki-specific problems, but this sounds like a case of the yRotate angle wrapping between positive and negative. If the yRotate goes from -1 to +359, or, say, -350 to +4, the change is really very small but can be interpreted by the animation arithmetic as a full-circle pirouette. Since you can't get into the Walk Designer to fix their math, you might try re-orienting the path so that it doesn't cross either 180 or 0. Or, if the direction of her walk with respect to fixed props is critical, you might create a secondary "ground" or platform, that is turned 90 degrees from the real ground, and parent your furniture to this platform instead of to the real ground.