twillis opened this issue on Apr 03, 2002 ยท 6 posts
twillis posted Wed, 03 April 2002 at 8:50 AM
twillis posted Wed, 03 April 2002 at 8:51 AM
keithw posted Wed, 03 April 2002 at 11:01 AM
Your not so weird just weird enough to hang around here like the rest of us. I saw a 3d Max head modeling tutorial the other day. It was in french and I don't remember where I saw it but they modeled it polygon by polygon starting around the eyes. They had front and side view reference sketches to model around. What a great feature to have. They created the mesh around the eyes in the front view and adjusted the mesh using the side and top views. and then went on to the nose and mouth and then the rest of the head. Keith
twillis posted Wed, 03 April 2002 at 11:27 AM
I decided to try this because I was having trouble making the join between the nose and the eye sockets work right. I thought I'd see what happened if I drew the polygons that joined first, then adding the eye sockets and nose. The eye sockets still need work, but I'm happy with the direction this guy is going. I'm trying for a cartoony look and am still experimenting with exaggerating certain features. It's been pretty fun, actually.
Kixum posted Wed, 03 April 2002 at 11:29 AM
I think this looks fine so far. I'm trying to do a frog at the moment and it just looks like a green greasy blob! This stuff is tricky but I think the moral of the story is, you have to develop your own techniques of getting a modeler to work for you. I JUST now figured out the metaball modeler and I can crank on it now! -Kix
-Kix
litst posted Wed, 03 April 2002 at 12:57 PM
Great model so far, Terri ! Can we see a subdivided version ? You know, there's nothing wrong with modelling polygon by polygon . A lot of modellers do that, it's just that personnally i find it hard to respect the overall proportions when working on seperate parts of a face . Keep us updated ! litst BTW : soon a Mac version of my head tutorial in french :)