Kattleprod opened this issue on Apr 05, 2002 ยท 12 posts
Kattleprod posted Fri, 05 April 2002 at 7:04 AM
Audity's superb Lament Configuration pic for last month's challenge inspired me to try and recreate the actual box from the Hellraiser films in Vue.
Thought I'd pop by and see what people thought of it. Had great fun doing the textures - they're pretty close to the patterns on the film prop.
Opinions welcomed.
Cheers
K.
MikeJ posted Fri, 05 April 2002 at 7:37 AM
Attached Link: http://www.comicstop.net/boxes/pyramid.htm
I'd say you did a very good job, comparing it to the pics at this link. Congrats!SAMS3D posted Fri, 05 April 2002 at 7:55 AM
I never saw Hellraisers, so I couldn't say, but the box looks great. Sharen
Jilly posted Fri, 05 April 2002 at 8:33 AM
Looks just like the 'real' thing!
NightVoice posted Fri, 05 April 2002 at 8:52 AM
Very cool! You putting the box up for sale or in your free stuff? I imagine many people would like to get a hold of one of those! :)
YL posted Fri, 05 April 2002 at 9:12 AM
Perfectly done ! Yves
audity posted Fri, 05 April 2002 at 1:46 PM
This is excellent Kattleprod !!!
Eric
Rimkopf posted Sat, 06 April 2002 at 6:44 AM
Im an old Hellraiser fan and I must say, it sure looks like the cube. Very nice done!!!
Kattleprod posted Sun, 07 April 2002 at 6:43 AM
Thanks for the kind words. I hadn't thought of putting it in Free Stuff until NightVoice mentioned it above, but have done so now. It's quite a big download for a simple cube but the textures are very high resolution. You can always scale them down in a graphics package if they're overkill for your scene. Hope someone gets some use out of it! Cheers K.
MikeJ posted Sun, 07 April 2002 at 8:00 AM
It look great, thanks! How did you do it the way you did, though? I would have expected a single texture map on a UV mapped cube, but all the textures are separate. I know that Vue can't assign different tex maps to different faces.
Kattleprod posted Sun, 07 April 2002 at 8:56 AM
Mike - it's like that because I created the original cube and assigned the UV mapping in trueSpace. I then ported it over to Vue to apply the materials (I'd painted each face of the cube a different colour before exporting so each face was individually editable via the materials browser).
MikeJ posted Sun, 07 April 2002 at 8:06 PM
Ahh, I see. I figured it was something like that. It jest seemed so strange to see the way the materials were set up in Vue, like very different from anything I had seen before, what with it being only one object with 6 different materials, all of which were mixed materials. Very cool idea, and very well done!