ddaydreams opened this issue on Apr 05, 2002 ยท 8 posts
ddaydreams posted Fri, 05 April 2002 at 5:47 PM
What is the max file size for a 3DS file that bryce can import and display. I have a 289kb file that shows up great but a 1.5 meg file that does not show up at all. So Ill just bet it
s between those somewhere. Thanks Frank Hawkins
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
Quikp51 posted Fri, 05 April 2002 at 6:07 PM
I don't know Bryce's .3ds size limitations but I am able to import meshes as large as 25+megs without a problem. I use Bryce5 as well.
AgentSmith posted Fri, 05 April 2002 at 6:37 PM
Attached Link: http://home.europa.com/~keithr/Crossroads/index.html
Yeah, file size shouldn't be a problem. It could be the actual file. Try translating the .3ds into something else and then importing it into Bryce. Bryce is sometimes a little pickey with .3ds and .obj's. Try using Crossroads (link) to change it to .obj or .dxf, etc. Or, even export it again as a .3ds, see if that will magically "fix" it for Bryce. Agent Smith
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Sipapu posted Fri, 05 April 2002 at 7:09 PM
I don't know about .3ds either. But I can import a .dxf that's about 2.89 MB. Bryce freezes if it's much over that. Sometimes it surprises me, though, and will bring in a larger file. (That's usually when I've left the room and ignored what I thought was a frozen app. You know, the "watched monitor" syndrome.) I immediately export it as a .3ds to bring the file size down.
AgentSmith posted Fri, 05 April 2002 at 10:31 PM
Yeah, also an unfortunate thing Bryce can/will do is "look" as if it is frozen during a large file import or even a long render. Ctrl+Alt+Delete will also show it as "not responding", even though it is till just loading/rendering. Go watch That 70's Show, then come back and see what's up. "A watched computer never loads"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
DEDfish posted Fri, 05 April 2002 at 11:16 PM
I think the main problem would probably be a hi poly count? anyone? same with exporting a .3ds file out of the terrain editor,if my poly count is hi my box will seem to lock up when exporting,but then again I'm still using a voodoo5 hehe.
Rayraz posted Sat, 06 April 2002 at 1:19 AM
I've had some experiences like this. I don't know for sure, but I think the amount of RAM can be the problem. When I got more RAM i was able to import more complex files. Also I've noticed that .cob-file import very quickly. Much faster than .3DS and .dxf files. I seams like a more stable import too, since I've been able to import a 2 milion poly test-file in .cob format but it crashed at 30% in .dxf format.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
ddaydreams posted Sat, 06 April 2002 at 11:59 AM
Thanks for all the replies. I will try crossroads.
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store