JDexter opened this issue on Apr 09, 2002 ยท 9 posts
JDexter posted Tue, 09 April 2002 at 1:02 PM
aleks posted Tue, 09 April 2002 at 1:06 PM
are you sure you haven't assigned trans map as body texture? :)
KateTheShrew posted Tue, 09 April 2002 at 1:11 PM
That's the UPPER eyebrow and all you have to do is set the transparency slider all the way over to 100% for both minimum and maximum and THEN set the "highlight" slider to 0% Make sure that you have NO texture map applied to that material or you'll get a ghost effect. That should get rid of it when you render. The rest of the time it will show up as the little dotted lines thing.
queri posted Tue, 09 April 2002 at 1:30 PM
That really does look like transmap as skinhead texture. I was playing around doing stupid stuff on purpose-- instead of my usual way by accident-- and I got just this look. You dissappeared the face. Emily
Thornod posted Tue, 09 April 2002 at 1:38 PM
If the face was transmap'ed wouldn't the eyes be seen as the full orbs?
Valandar posted Tue, 09 April 2002 at 1:53 PM
Actually, it looks like you turned the Skinhead base material to black.
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aleks posted Tue, 09 April 2002 at 2:05 PM
thornod: no, he didn't used transmap for transparencies, but for as the skin texture. valandar: i think he should have at least some speculars in that case...
JDexter posted Tue, 09 April 2002 at 2:20 PM
Actually I used a black 1024x1024 .jpg for the skin map just to illustrate that the eyebrows were showing up even when invisible. Nothing is mapped to any region in this picture except skinhead and everything else is set as Daz's CR2 addition to turn all white. I didn't look at the highlight thing, so that might be it, I will let you know what happens next. I only used the black because I wanted to show that it was not something spurious in the texture causing the funkly eyebrows. I need to figure this one out quick before I lose the image I have in my head (old-heimers) Thanks again, JDexter
Ajax posted Tue, 09 April 2002 at 4:35 PM
There are two eyebrow materials: eyebrow and upper eyebrow. upper eyebrow should be set 100% transparent, with or without a transmap. eyebrow should be set to the same settings as skinhead, including texture map.
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