here is a pic of the cloak figure i made (or part of it... the other parts which dont correspond to vicki's body parts did not get imported; not sure why- i know from various products such as Fantasy Dancer you can add parts to a conforming figure that are not tied directly to vicki's body parts) on the left the pic is when it is imported. then after conforming it to her body, on the right it shows you what happens when you try to move her arms. not a single one of the joints of the cloak stays intact. there must be a way to do this as every person who makes conforming seamless clothing has to deal with it. i tried welding the vertices in poser when i imported the obj, but got exactly the same result. as far as conformers go i know how to do them now, but in order to do even a simple item like a sweater, i will need to learn how to make the joints STAY in touch with each other; i mean editing the joint centers isn't really an option, if that was what you had to do every time i dont think anyone would even attempt it lol. any tips or if you know a conforming clothes tutorial i would greatly appreciate it! thanks, Brian