Forum: Poser - OFFICIAL


Subject: Help, my boot obj is invisible!

JBroneske opened this issue on Apr 09, 2002 ยท 4 posts


JBroneske posted Tue, 09 April 2002 at 10:33 PM

I created a "prop" object based on the P4 cowboy boots, and I want to be able to make them so that they can be worn (conformable?) How do I do this? I tried putting the object file into geometries and then I modified the cowboy boot Cr2 to point to my object, renamed it and when I try to put it on my figure, it is invisible. It shows up as a new "figure", but I can't see it. What am I doing wrong?

Joan


JoatMon2 posted Tue, 09 April 2002 at 10:50 PM

You will need to break up the boot into parts (lFoot, lToe, lShin) and make sure the parts (groups) are named properly in the .obj file. Joat Mon


JBroneske posted Tue, 09 April 2002 at 11:01 PM

Do I do this in UV Mapper?


JoatMon2 posted Wed, 10 April 2002 at 1:01 AM

Attached Link: http://home.att.net/~pmorris57/media/Clothing_Tutorial.zip

I do it in Poser using the group tool. After I export the .obj file, I open it in a text editor to check the names of the groups. I made this tutorial that shows how I do it. The info you are interested in is in parts 3 and 4. Joat Mon