bloodsong opened this issue on Jan 24, 2000 ยท 8 posts
bloodsong posted Mon, 24 January 2000 at 11:16 AM
heyas! had this brain flash that if you made stones on your terrains and put a cloud shader on them, you could get some serious cumulonimbosity going on. this is how the experiment turned out so far. by the way, you can't make terrains fuzzy? every time i tried, it turned invisible. tsk tsk! however, terrains CAN be shaded with air, so i blended the cloud with air below to get the faded lower edges. (bryce does fuzzy terrains... but i couldnt get the same effect outta the bryce 2 terrain and shader editors.) mess around with this; if you need more help, i'll post a tutorial and the shader. (er, i mean, material.)