Attached Link: http://www.e-onsoftware.com
E-on software is pleased to announce the availability of Vue d'Esprit 4.06.
You can [download the update now from our website](http://www.e-onsoftware.com/Download/Vue4Updates.php).
Please note that this update is an incremental update from Vue 4.05 only. We will be releasing a full update (from any version of Vue 4) very soon.
Here is the list of bug fixes and improvements featured in this update:
- Image mapped bumps not applied correctly on rotated objects in Object Space mode.
- Bad shadows cast on boolean operations involving polygon meshes.
- Now possible to animate gels.
- Restored default system file browsers instead of custom browsers (except under Mac OS X v10.0.x).
- Bump maps were slightly offset relative to the color maps.
- Very rare problem when rendering polygon meshes with no thickness.
- Anti-aliased and Receive shadow material properties not saved/restored properly.
- Field interlacing options inverted in Advanced Animation Options dialog.
- Mixing transparent materials with different fade out colors would produce an unexpected fade color.
- Sunlight auto-decay not saved in standard atmosphere model.
- Volumetric materials not animated correctly.
- Incorrect panoramic renders in multi-processor mode.
- The Animation File Format Options box sometimes appears for the wrong format after changing file format with browser.
- Spherical and cylindrical mappings were flipped horizontally. Warning: mappings created with Vue 4.05 or earlier will be flipped horizontally in 4.06 (enter -1 X axis Picture scale to compensate).
- The views tooltip did not appear when OpenGL was enabled.
- Corrupted alpha channel when rendering to disk with anti-aliasing.
- Objects with the "Main view only" or "Hidden" properties would still appear in wireframe mode.
- "Sunlight masked by clouds" not restored after canceling modifications in Atmosphere Editor.
- Strong noise would appear when rendering some imported meshes with reflective materials.
- Crash when saving multiple objects or objects with linking/tracking.
- Problem when using Effects brush before and after changing terrain resolution.
- Problem when using Undo/Redo brush after changing terrain resolution.
- Reduced the height of Stones, Pebbles and Fir Trees, and made it independent of terrain resolution.
- Fixed Grit, Gravel and Stairs Effects brush modes.
- Memory leak when rendering some boolean operations that involve groups.
- Very bright highlights would sometimes appear quantized.
- Now displays a warning when attempting to save a PICT file larger than 4095 pixels.
Mac specific:
- Crash when using arrows with drop down lists.
- Problem with Japanese and other "exotic" text inputs.
- Print preview and print preferences would crash.
- Terrain exports would crash in file selection.
- TIFF export crashes.
- Random deadlocks in Wireframe preview mode.
- The scene preview did not work when the main view was maximized.
- View tooltips could appear above modal dialogs.
- Crash when closing sub-dialogs of the light gel material editor.
- Render not displayed in main view when using single threaded OpenGL mode.
- Rendering can now be aborted by clicking in the render.
- Random crashes due to conflicting threads.
- Tooltips would appear even when application was collapsed.
- Dragging a file onto an open scene would crash.
- Views not refreshed after hiding/restoring application.
- Now uses standard Mac "File modified, save?" message buttons.
- Drag-drop operations show a picture of the dragged element.
Windows specific:
- PICT file format not working when Quicktime not installed.
Kudos to those who participated in the beta testing.
Enjoy!
Steve.