noggin opened this issue on Apr 15, 2002 ยท 8 posts
noggin posted Mon, 15 April 2002 at 3:21 PM
steveshanks posted Mon, 15 April 2002 at 3:29 PM
did you run it through uvmapper at all? if not try that with the deafult settings (the geometry obj i mean) thats fixed a ton of problems for me......Steve
noggin posted Mon, 15 April 2002 at 4:43 PM
Thanks Steve, I did prior to setting up the model in Poser (to create the texture map)I had presumed that poser didn't alter the base obj file and that the cr2 did all the poser specific work (ps I'm new to the internal workings of Poser)I will have another look at the obj file in UV mapper and report back.
noggin posted Mon, 15 April 2002 at 5:03 PM
Steve you're a genius! I didn't really understand what I was doing but had a fiddle with all those (previously undiscovered) 'tools' functions in UV mapper pro and it seems to have solved the bad media problem (I had a few facet and vertices problems)_ My only problem is that small parts of the model look transparent in the poser preview (it renders ok) Does this mean the facet normals are round the wrong way?_ I guess if so I'll have to select them individually in UV mapper and switch them. I'm going to have to do some serious homework on UV mapper_ I hadn't realised it did all that problem solving!!!! Look forward to Lobster thermidor on the Renderosity menu!
steveshanks posted Tue, 16 April 2002 at 3:31 AM
bloodsong posted Tue, 16 April 2002 at 5:47 PM
heyas; that's a nice pic of a shirt with a large burn hole in it, steve. :) uvmapper pro has an 'align vertices' tool (not sure if the preview version has that). although i had to run it several times to finally get all my vertices facing out. that was odd, but it worked.
noggin posted Wed, 17 April 2002 at 1:11 AM
Yep bloodsong_ looks like Steve was a bit heavy handed with his smoothing iron :) Its funny this inverted normals thing_although my model exports fine now and when rendered you cant see the problematic facets_they are there! The strange thing is when I imported the model in to Cinema 4d (which in facet view mode show the normals as sticky-out-things) they all seem to be pointing the same way. Ah well I suppose the moto is "If it works don't try and fix it"
steveshanks posted Wed, 17 April 2002 at 3:34 AM
thats bloodsong didn't realise Steve had got that one going ;o).....yep Noggin if its looking ok just leave it...mind saying that i think they must be the right way around but just at an angle to the camera if c4d is showing them all pointing out (or in in this case LOL)......Steve