Blackhearted opened this issue on Apr 16, 2002 ยท 22 posts
Blackhearted posted Tue, 16 April 2002 at 11:07 AM
Attached Link: Stone Maidens
**Stone Maidens** is a pack of hi-res marble, granite and weathered stone textures for victoria. also included is a pedestal prop textured to match each of the textures, textures for the poser4 womens curly hair prop (which works excellent with these), a classic statuesque body/face morph for vicky2, 10 poses based on famous paintings/statues (in two versions - with pedestal and without, so 20 poses in all), some creative MAT poses that make her arms disappear/appear for the venus demilo look :), the soft white GI light setting from my proluma pack (which gives some great realistic renders), and a set of tiling textures that can be applied as is or used to texture new props/hair to match the figures. also included is a tutorial on how to do so. ive seen a few 'statue' renders in bryce and poser with just a stone texture or color applied to victoria, but they never looked realistic enough for me. old stone statues have wear, centuries of dirt/moss/dust/pollution stains and discoloration, and a unique way they 'bleed' these blemishes. my goal was to recreate this on vicky. these will render far more realistically than simply applying a basic stone texture to victoria. you can use the textures with any vicky based character - the mil kids, the mil baby, goblin, etc... so the possibilities are ENDLESS. props can easily be textured to match with the included material and techniques outlined in the tutorial. think gargoyles, cupids, LOTR style statues of knights, goblins and orcs, etc etc. and of course everything is organised with MAT and MOR pose files so loading textures/morphs and effects is a snap. i hope you enjoy creating images with these textures as much as kiera and i enjoyed making them. cheers, -gabriel *btw - the wing texture for sharkey's angelyna wings is in beta stages right now... the mapping (with the overlapping feathers) is causing me a bit of stress in deep paint, so im going to have to texture it the old-fashioned way in photoshop. once i am finished it will be available as a free download to purchasers, along with any other props i texture over time.*Kiera posted Tue, 16 April 2002 at 11:17 AM
Sorry about the double post. ;) Miscommunication. I swear, ossifer, I am not a spammer. =)
judith posted Tue, 16 April 2002 at 1:08 PM
Looks like an outstanding package!
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
Kiera posted Tue, 16 April 2002 at 1:21 PM
Thank you, Judith. =)
Dave71 posted Tue, 16 April 2002 at 5:05 PM
Got it the minute I woke up this morning...looks awesome, now we need one for Mike & Steph...........BIG HINT :)
Blackhearted posted Tue, 16 April 2002 at 5:16 PM
a similar pack for mike is in the works, but theyre time-consuming as hell. im starting to see flecks of stone everywhere i look :( cheers, -gabriel
Kiera posted Tue, 16 April 2002 at 5:19 PM
I am gonna send Blackhearted a rockhammer for Christmas. ;)
judith posted Tue, 16 April 2002 at 6:03 PM
heh! I'm used to it. All of our products have stone in them somewhere. We've gotten quite good at making just about any kind of stone imaginable ;) Just loaded it up..... this is an excellent package!
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
XENOPHONZ posted Tue, 16 April 2002 at 6:25 PM
Got it. Now, to try it out.....looks very promising.
Blackhearted posted Tue, 16 April 2002 at 7:19 PM
:) hope youre all happy with it, and have as much fun creating images with them as we had creating them :) well... it wasnt ALL fun... grumbles ah well, im a lot better at UV mapping now :) but mapping a cylindrical/square pedestal so that the textures wouldnt distort or stretch no matter what angle you look at it from turned out to be a nightmare, heh. cheers, -gabriel
Dave71 posted Wed, 17 April 2002 at 3:36 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=171044&Start=1&Sectionid=1&WhatsNew=Yes
I couldn't be happier with this buy, the product lives up to all I expected and more...beautiful work. I did my first pic with it today :) and I can see many more to come.Kiera posted Wed, 17 April 2002 at 8:55 AM
Thank you so much for your kind words, Dave. That image is wonderful.
Papu posted Thu, 18 April 2002 at 9:04 AM
Kiera+Blackhearted, how did you make the arms-chopped-off statue in the pic? I mean.... it looks great! Was it all postwork? Paula
Kiera posted Thu, 18 April 2002 at 9:35 AM
Not all. In the package there is an arms hide and arms show MAT pose to make it easy to play with the Venus deMilo pose. To postwork it, just use the clone tool to duplicate a section of the texture to cover the "see through" area of the arm.
Papu posted Thu, 18 April 2002 at 11:02 AM
ok, I see :)
Papu posted Thu, 18 April 2002 at 11:03 AM
(no pun intended MUAHAHAHAAHAH) :P
Kiera posted Thu, 18 April 2002 at 11:43 AM
ahha. ;)
Ironbear posted Thu, 18 April 2002 at 11:33 PM
This looks pretty cool. Distinctive also.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
Kiera posted Fri, 19 April 2002 at 5:58 AM
Thanks, Ironbear. =)
Ironbear posted Fri, 19 April 2002 at 6:15 AM
Welcome. ;] I love the texture on the far right one. I like the concept - it's not one that would have occured to me. I tend to export to bryce to work with stone or metal textures on a figure... doing it in Poser wouldn't have struck me. Now that I've seen this, it makes sense - just a blindspot on my part.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
Kiera posted Fri, 19 April 2002 at 6:37 AM
I had done the Bryce export thing, also. But when Blackhearted and I talked about it, we realized that even with procedurals, Bryce and Vue wouldn't know where to "weather" the statues. I was planning on experimenting later today with these texes and some of the nicer things we get in the Bryce renderer. I am not a "high end user"--I don't have like, Cinema 4D, Lightwave, etc. But a customer sent us a render with these texes in Cinema 4D and I was pretty impressed with the result.
Ironbear posted Fri, 19 April 2002 at 6:43 AM
Well.. best of both worlds I'd say. These should work in poser, as well as any app that handles image maps. Wereas the problem with proceedurals in bryce or a lot of other apps is that while they look great, you can't take them elsewhere and get the same look. Only really "high end apps" I have right now are WorldBuilder and Lightscape... and lightscape is a bit finiky to me for casual use. I tend to save it for clients work where I need photrealism, and use Bryce and Poser for my "just for fun" renders.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"