bubbrock316 opened this issue on Apr 18, 2002 ยท 4 posts
bubbrock316 posted Thu, 18 April 2002 at 7:36 AM
VirtualSite posted Thu, 18 April 2002 at 9:06 AM
You're using the "superhero" morph setting, aren't you, and it looks like heck on the chest and shoulder area. Instead, highlight the individual areas for the entire body and use the "hero" settings, but don't crank the dial any higher than 0.5. Then go through each body part and adjust the x, y, and z settings (like on the forearms, settings of 105/105/114 -- experiment and you'll see what works with each part), and you'll find the musculature a little more natural.
smerc posted Thu, 18 April 2002 at 7:10 PM
It looks like you are off to a good start with the texture map. I would change the emblem on his shorts to a different color. It looks like you can see through them :) He looks muscular enough, but not thick enough. He needs to be heavier and have a larger neck. I can't tell for sure, but it looks like I can see his toes. you might want to put boots on him, or find the no toes morph (not sure where this morph is). smerc
bubbrock316 posted Thu, 18 April 2002 at 10:00 PM
Hmmm, the no toes morph...Anyone know where that is? I have done some searching, but come up with nothing.