EricTorstenson opened this issue on Apr 21, 2002 ยท 4 posts
EricTorstenson posted Sun, 21 April 2002 at 2:02 PM
O.K. I am avoiding the cross talk problem by creating poses that simply set a single set of values (that otherwise would be controled by the full body morph). In order to maximize these poses, I have modified the "targetGeometry" in clothing to match that of the figure's names. So far things are working fine, but, there is an unexpected behavior, that I was wondering about. When I apply a different pose the the garment, it get's backwardly applied to the parent figure (If I apply Muscular=1 to the clothing item, vicky2 gets changed as well) Is this supposed to happen, and can I expect that it always will? As for cross talk, adding another v2 figure to the scene, the poses don't affect the other figure at all (which is what I originally expected) Just curious if anyone sees this, and if it is supposed to happen this way. eric
FyreSpiryt posted Sun, 21 April 2002 at 4:08 PM
I see that whenever I apply a normal pose to a conformed garment by accident, when I meant to apply it to the figure itself. I suppose it makes sense it'd happen with MOR poses too. I don't know why it happens at all, though.
6Dprime posted Sun, 21 April 2002 at 4:24 PM
Curious Labs PRETENDS there was some good reason for creating crosstalk. Funny how they never explain what that reason was. Jeez, the problems we suffer...
EricTorstenson posted Sun, 21 April 2002 at 9:02 PM
I don't know if this is cross talk. It only happens when applying a pose for a parented item (and gets redirected to the parent as well) In some respects, it is preferable behavior. For me, the pose applies to both figures with a single click. Unlike cross talk (at least the way I understood it) these figures do have some reason to inherit their behavior from one another. I guess it is the same as applying a standard pose accidentally while the garment is selected and the figure gets posed (though not exactly as it would have had the pose been applied directly to the correct figure) eric