RaysOfLight opened this issue on Apr 23, 2002 ยท 16 posts
RaysOfLight posted Tue, 23 April 2002 at 3:34 AM
how do you make them? everyone but me seems to know what programs do you need for it? of course not knowing how to model clothes and stuff to use the maps on doesn't help, but i'd really appreciate it if anyone would like to share this knowledge with me
Axe_Gaijin posted Tue, 23 April 2002 at 3:51 AM
Well I make both In Paint Shop Pro... shrugs So I guess any other halfway decent paint program can handle it. They aren't that hard to make (altough templates surley help while doing transmaps.) For bump maps I just turn the texture negativ and bump up the contrast. (using Pro Pack) And transmaps are nothing more then b&W pics of the texture, white where you want a texture to show up, black where yu don't want a texture to show up... Sorry, I'm rather new to poser myself, hope this helps, otherise someone else will have to explain it more clearly :) Axe.
RaysOfLight posted Tue, 23 April 2002 at 3:55 AM
i think it's clear enough :) sooooo ummm except the "turn the texture negative" bit, i don't get that i understand the transmap bit though :)
SAMS3D posted Tue, 23 April 2002 at 4:05 AM
sort of make it more apparent, the bumps show more...Sharen
RaysOfLight posted Tue, 23 April 2002 at 4:07 AM
? i don't get it
Kelderek posted Tue, 23 April 2002 at 4:14 AM
The bump maps works as follows: If you make a gray scale image of the texture in e.g. Paint Shop Pro, you can use it as a bump map. The whiter areas means bumps and the darker means depression. This is a bit backwards, hence the need to "turn the texture negative" as in a previous answer. You will probably need to invert the grayscale image to get the desired effect. You can save it as a jpg or similar, but if you are not using Poser Pro Pack, you need to convert it to a .bum file in Poser. This is easy, just create a primitive, a cube will do. Apply the bump map jpg to the cube in the material editor. Poser will then prompt you to convert it to a .bum file. Click OK, and you're done. You have a .bum file to use as a bump map on any other object. If you have Pro Pack, you can use the jpg right away without conversion.
Seravajan posted Tue, 23 April 2002 at 4:15 AM
trans = transparency. I m not sure but if it is black then you can not see it = you can look through the texture while white is that you can see the true texture. Is it somewhat gray then you can see somewhat through the texture. For example a blue glass panel. Seravajan
Kelderek posted Tue, 23 April 2002 at 4:17 AM
Hmmm... On second though, I think you need a bmp image in order to convert it to a .bum file. This is no problem, just make sure you save the gray scale image in the correct format in the software where you create it.
RaysOfLight posted Tue, 23 April 2002 at 4:47 AM
okay, thanks i think i understand now :) but is there any way to control how 'deep' or how 'bumpy' it is? is white the max and black the minimum and grays the in-between?
Seravajan posted Tue, 23 April 2002 at 4:48 AM
You can transform any grayscale bmp and jpg in a bum file. Seravajan
RaysOfLight posted Tue, 23 April 2002 at 4:50 AM
i knew that one already ;) that was the only thing i knew about bump maps heheh
Axe_Gaijin posted Tue, 23 April 2002 at 4:56 AM
"is white the max and black the minimum and grays the in-between?" That's about it... same also lpies to transmaps, you can make something seethrough by apliying greyscales instead of pure withe :) As long as you get the basics, you'll be alright just do some experiment. Axe.
RaysOfLight posted Tue, 23 April 2002 at 5:05 AM
alright :) thanks everyone :) now i gotta wait for my computer to revive itself since there's not enough space to even open a texture to edit it :p i'm going to post my results in here soon as i have any, so if you're interested or curious to see crappy and pointless doodles, stay tuned ;)
RaysOfLight posted Tue, 23 April 2002 at 7:50 AM
PCline26 posted Tue, 23 April 2002 at 12:25 PM
You must really like this Amy girl lol. Nice work.
RaysOfLight posted Tue, 23 April 2002 at 5:42 PM
heheheh you bet :)