Rynn opened this issue on Apr 24, 2002 ยท 8 posts
Rynn posted Wed, 24 April 2002 at 11:24 AM
gebe posted Wed, 24 April 2002 at 11:43 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=670812
On the Vue 4 CD you find an image called "caustics" created by Michael Jansen. Study this image. He has used light gels and light beams under water. A thread for light gels is at the link above. GuittaRynn posted Wed, 24 April 2002 at 12:44 PM
Rynn posted Wed, 24 April 2002 at 2:32 PM
NightVoice posted Wed, 24 April 2002 at 3:23 PM
Looks good. I haven't done any underwater scenes yet, but I plan to someday and these tips will help.
Fun having a problem, getting some pointers and working your way through the problem and finally getting it right isn't it. :)
kruzr posted Wed, 24 April 2002 at 5:08 PM
'Afternoon Rynn . . . :^) Nice looking light beams. I've tried playing around many times, to get the same type of light beams underwater, but I never succeeded. I'll follow your instructions & see if I can duplicate them. What I don't understand is: 1st, why you have to have a terrain in the background, so the light beams will be solid from top to bottom? 2nd, Why you don't get the same effect by using a "procedural color" caustic, that you do when you use a "mapped picture" caustic, there both images? 8^o Anyway, thanks for the information & you have a good one . . . Mark. ;^)
Lyne posted Wed, 24 April 2002 at 5:57 PM
Very nice, and look how all that effort paid off! I love doing underwater scenes but have not had the "courage" to try one yet! Lyne
Life Requires Assembly and we all know how THAT goes!
Rynn posted Thu, 25 April 2002 at 11:21 AM
Mark, I don't know why you need the terrain, but somehow it seems to make all the difference. As for your second question, I think you can get the same effect with a procedural lightgel as with one created from a bitmap. I believe that it is the colors which are important for creating effects with the gel. For my last example I had used the same bitmap that Michael used in his picture (the one on the Vue cd). That bitmap uses black and white. The black blocks all light and creates the shadows in the volumetric light, the white lets through all light. By using black and white you get a white color for your lightbeams. If for example you use shades of red for your lightgel you will get a red color for your beams. It is ofcourse so that for example a dark red color doesn't block as much light as black does. I hope this is a bit clear. My English is not always that good. I will try to make some sort of tutorial about this that has some example pictures in it. Maybe that explains it better. Rynn.