kruzr opened this issue on Apr 25, 2002 ยท 7 posts
kruzr posted Thu, 25 April 2002 at 9:27 PM
LrdSatyr8 posted Thu, 25 April 2002 at 10:12 PM
Try using a basic texture (a single color)... looks like a bump map or something is interferring with the map.
gebe posted Fri, 26 April 2002 at 2:46 AM
Mark, if you make an zoom-in analysis of your basical grey scale image in a paint program, you should see that the border pixels are not perfectly grey or black (several greys in there). Also there is only one solution: create your grey scale image as a vector image and use it then. :-)Guitta BTW, the effect you got has nothing to do with bump or other interferring.
YL posted Fri, 26 April 2002 at 5:38 AM
I agree with Guitta, you could use an image editor, zoom on the image, select te white area (it should be not completely white), then fill it by uniform white. Then make the same for the others area. Other possibility : maybe there is a problem of interpolation, caused by the too sharp edges. Try to smooth the image . Yves
gebe posted Fri, 26 April 2002 at 6:01 AM
sittingblue posted Fri, 26 April 2002 at 9:27 AM
If your stuck with JPEG or GIF file, you may want to try to this method:
In the terrain editor with your terrain already loaded from the picture:
Step filters leave only two altitudes on the terrain.
Charles
Charles
sittingblue posted Fri, 26 April 2002 at 11:07 AM
While trying to create a door for my latest project, I came across the same problem as Mark has experienced. In the above image, you can see the result from using a vector .bmp file with only black and white values.
I think this is a bug, I tried using some other pictures and some pictures exhibit the same problem and some do not!
Well, I tried filtering the altitude using a Step filter, and the program still left some indentations on top of the terrain. Uggh!
Changing the terrain polygon count didn't help either.
Comments are very welcome. I'll contact e-on tonight about this problem unless someone here can contradict me on this.
Charles