Forum: Bryce


Subject: Orange Mat

Peej opened this issue on Apr 27, 2002 ยท 16 posts


Peej posted Sat, 27 April 2002 at 1:43 AM

I have been trying to make a really good orange (the fruit) mat and I think I have and I am terribly excited, and no one is around to sanity check with. So please tell me: is this a really good material, or just so-so? If it is just so-so, do you have any hints or ideas for improvement? Thanks, Peej

Peej posted Sat, 27 April 2002 at 1:45 AM

Mat on right is aliased, mat on left is not.


Vile posted Sat, 27 April 2002 at 2:15 AM

Can I have? I love oranges!!! This is great now please gimmy I will make torus oranges all night!


johnpenn posted Sat, 27 April 2002 at 8:08 AM

I think you nailed it. Very nice work.


itsrainin posted Sat, 27 April 2002 at 9:44 AM

dude thats a freakin orange, if it wasnt a perfect sphere it would be photo realistic, how bout some tips on making textures!!!!


Peggy_Walters posted Sat, 27 April 2002 at 11:02 AM

I think it looks great! Are you going to tell us how you did it???

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Art_4 posted Sat, 27 April 2002 at 12:22 PM

Looks Awesome, Very Realistic!!!!


Peej posted Sat, 27 April 2002 at 12:48 PM

Thanks! I appreciate all the comments. I am working on more fruit mats, then I will do a tutorial. If someone knows of a site that accepts texture contributions, I will upload it there and link from Free Stuff. (One of these days I really must create my own website...........) Peej


danamo posted Sat, 27 April 2002 at 4:38 PM

Nice material Peej! I can almost smell the citrus!


ariannah posted Sat, 27 April 2002 at 7:02 PM

Sooo....are you gonna leave us in suspense, or give us some pointers on your technique? Because that orange looks so good I can smell it! :-)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


Sipapu posted Sat, 27 April 2002 at 10:20 PM

I'll bet it's juicy too. Great job, Peej!


Peej posted Sun, 28 April 2002 at 3:08 AM

I am very pleased that you like my texture! I am still learning, but I think that for this and most other textures, the realism is in the specularity: 1. For things that have a lot of specularity, use the main color's additive complement as the specular halo. For orange, this is cyan. By playing around in the complement's part of the spectrum you can get interesting effects without that annoying sharp edge of white-white halos. 2. Use the same (or complement) map for diffusion, specularity, and bump. 3. I think ambience is realism-zapping, but a tiny bit of ambience that is darker than the diffuse color, and varigated, helps simulate the translucence of fruit skin. Here, if it helps any, is a screen cap. This texture can be done as purely procedural, but it is not quite as pretty because I am not quite great* with the DTE. Peej * not quite great = mediocre, leaning toward pathetic

Sipapu posted Sun, 28 April 2002 at 10:12 AM

Thanks, Peej. Good info for a beginner like me.


ariannah posted Sun, 28 April 2002 at 12:27 PM

Peej? You rock! Thanks huge for breaking down how you made the mat so that even this newbie could understand! And the screenie you made was a great help!

Arry*

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


bikermouse posted Tue, 30 April 2002 at 4:01 AM

just my opinion and as you've already read, in the minority. I'd say that the "pores" are too small and too close together. The bump height also appears too small to me.(more negative?). Otherwise - exellent. The method itself appears flawless. -o.k. BYE


bikermouse posted Tue, 30 April 2002 at 4:06 AM

opps! looked at them again. The seam is showing. (perhaps if you rotate something so it doesn't show.) -o.k BYE (again.)