humorix opened this issue on Apr 27, 2002 ยท 14 posts
humorix posted Sat, 27 April 2002 at 4:39 AM
johnpenn posted Sat, 27 April 2002 at 11:03 AM
You are far more patient than I am. Well done.
Aldaron posted Sat, 27 April 2002 at 11:06 AM
WOW! I hope I can get my seadragon to look as good!
tradivoro posted Sat, 27 April 2002 at 1:38 PM
Hey man, that is brillian work... Great modelling skills... :)
brycetech posted Sat, 27 April 2002 at 2:20 PM
can we see it without the wireframe overlay? BT
danamo posted Sat, 27 April 2002 at 4:30 PM
Hey Avi! Thanks for giving us a wireframe view too! This is almost a tutorial by itself. It shows what the new metaball system in Bryce is capable of. Now that I've seen the poten tial I'll have to upgrade to Bryce 5 too! Now if they could just give me a "humorix imagination & patience" plug-in upgrade I'd have it made!
Sipapu posted Sat, 27 April 2002 at 9:11 PM
It's truly wonderful, Avi. I love the final rendering and, like danamo, greatly appreciate seeing the wireframe view. (Brycetech, there's a link to the final image in his gallery at the bottom of Avi's post.)
humorix posted Sat, 27 April 2002 at 10:49 PM
Hi Folks! Thanx for the comments! Here are few things about metaballs that you all might find useful. Metaballs don't boolean! :-(. Not even if you were to group them. They generally act as stand alone! How ever I found an easter egg in Susan Kitchen's site! Shift clicking when you click on the metaball icon creates a negetive metaball and you can use this to sculpt the positive metaballs! (I created the nostrils and the mouth in this manner!) I wish the metaballs could boolean, the surface tension or the sphere of attraction of the metaballs could be adjusted, there were meta-primitives (sphere, cuboid, cones etc) and people in Bryce PLEASE GIVE A MIRRORING device! 80% of the time goes mirroring/creating the other side of the body! assigning two different textures (or even setting different values of the same texture) creates interesting effects! But rendering such an effect is a different story!!!! I had a much more interesting texture done but couldn't use it as it was a killer render!! Possibly will a little later down the line! Also, by now my image has been trolled! Sigh! I guess it takes all kinds to make the world, but somehow the community renderosity, or should I say the spirit of the community, is the casualty of such acts!
danamo posted Sun, 28 April 2002 at 2:58 AM
Hey again humorix! About that trip to Mars, maybe if we upgrade our engines to bambam131's new ion engines we can get TWO trips to Mars and back during that render!
humorix posted Sun, 28 April 2002 at 5:35 AM
Umm there's an easier way around that Dan! Set the render to absolute Premium art with 256 rays per pixel, all the relevant box clicked (in Premium and optics) and set it to render.... 2 Trips to Mars???? You could go, catch Voyager, spank it for being such a naughty boy and bring it back home (Stop on Mars and discuss why they have so much problems with Venus), Count Saturn's Moons...come back to find that Men now move around on maglev devices, people use spaceshuttle to go to office, Microsoft Windows still shuts down on you and blames you with an illegal operation sign...and your image has finished 67%render! :-P
unclebob posted Sun, 28 April 2002 at 7:11 AM
that is absolutely incredible, the detail and textures ... and with meta balls. I am new to Bryce 5 and am learning the ropes .... think there could be a mini tute in the future on how to do something like this ??? thanks and regards, bob
foleypro posted Sun, 28 April 2002 at 5:02 PM
Yes I agree I just got Bryce 5 and I am in the process of checking it out and I must say it does import my bryce4 models way faster then Bryce4 ever did,and this meta ball modeling is wicked I definitely want to get to know this modeling system better and a tut by a meta master would be nice....
humorix posted Sun, 28 April 2002 at 10:14 PM
Hey guys! Lemme put up a mini tutorial here. Though am in the process of writing a detailed tutorial on modelling in Bryce for Renderosity magazine!
unclebob posted Mon, 29 April 2002 at 5:25 PM
ahhh right.... TOO COOL.... humorix YOU DA MAN !! lol seriously ... many thanks, I for one will appreciate it regards, bob btw, I just subscribed to Renderosity mag so I'll be looking forward to the detailed tut