Darkworld opened this issue on May 02, 2002 ยท 2 posts
Darkworld posted Thu, 02 May 2002 at 4:32 AM
i was looking at a hair model that someone else made, a very simple but effective model; and trying to figure out how they mapped it. the map appears to be done from the top (the crown or vertex of the hair is at the center) and its squashed flat so it splays out evenly in all directions. to figure out how it was mapped i RE-mapped it in UV mapper; trying to simply duplicate the way the original artist had mapped it. i tried EVERYTHING. sphere, cylinder, cap, box, planar, x, y, z axis, and NOTHING i did could come close to duplicating the way it was mapped originally when i opened the file. any ideas? especially for items like hair it's pretty tricky to map and im thinking maybe i need a good tutorial; looks like standard cylinder or sphere mapping simply won't make the grade anymore. thanks! Brian
bloodsong posted Thu, 02 May 2002 at 9:16 AM
heyas; they may have used a high-end unwrapping thing to make those uvs. they may have made a cylindrical or sphereical map, like you did, but then spent time hand-spreading it. they may have made a 'morph' for the hair to flatten it out, then simply 'shot' flat jps for it, to apply those uvs to the un-flat model.