jschoen opened this issue on Feb 02, 2000 ยท 9 posts
jschoen posted Wed, 02 February 2000 at 2:11 PM
LilWolff posted Wed, 02 February 2000 at 3:31 PM
What a very nice and different face. I like it! Great work! smiles
Hob posted Wed, 02 February 2000 at 5:36 PM
Lookin' good. Keep it up.
bloodsong posted Wed, 02 February 2000 at 5:57 PM
heya; see the note i posted to you on pfo about the nostrils. ;)
jschoen posted Wed, 02 February 2000 at 10:36 PM
Well I've gotten a bit further, Trans map for the eylashes, whitened teeth, fixed a few minor things on the face, added chest hair, and try as I may (tried uping the map size to 2000 x 2000 pixels, but still have a problem with stretching textures along the chin and jaw line. I'm tring to embed a new pic here, if that doesn't work, i'll have to display it in a new post. I'm not too great at the body textures, so i might just post it unfinished and you can just throw some clothes over him. ;-) James
Darth_Logice posted Thu, 03 February 2000 at 12:42 AM
jschoen-- Great texture but I've been wondering... How in the heck do you add an image to a forum reply??? I've searched and searched for this option and can't figure it out. -Darth_Logice
jschoen posted Thu, 03 February 2000 at 1:22 AM
Heheheh Darth, If I told you then i'd have to kill you. snicker But really. It's quite simple, only one catch. You have to have the image file somewhere on the web ie:On your own website. Then with a little HTML codeing. Viola Just do an img scr="http://www.yoursite.com/image.jpg" With "<>" less than and greater than symbols before and after the code.
pack posted Thu, 03 February 2000 at 10:14 AM
Love the texture. The stretching is from where the image gets mapped over parts of the geometry the move in the z axis, for which images don't bend around in 3D. They get projected onto the geometry lke a movie projector. Looks ok if view from the axis the projection is from. I wonder if you used cylindrical mapping, instead of flat mapping. That would require morphing the shape of your existing map to conform to the shape of the new mapping type. If you use UVMapper to make a new template from the P4man geometry, you'll see. You'll still have some stretching tho under the shin, no matter what. I could give it a try if you send me the TMap, which looks very cool, BTW.
Hob posted Thu, 03 February 2000 at 4:08 PM
Fortunately, where you have the stretching occuring around the jaw and chin, it looks fine. The way the natural hair flow-patterns occur on men's faces looks very much like that. In my opinion, your fretting over nothing. It looks great so far. the only things I'd change, is I'd tone down the reds on his cheeks slightly, (he looks a bit weather bitten). Also his naso-labial folds, (smile lines), seem to be riding halfway up his cheeks. Keep working on it, it's looking better all the time