MaterialForge opened this issue on May 04, 2002 ยท 12 posts
MaterialForge posted Sat, 04 May 2002 at 9:56 AM
It's extremely annoying to have to push the damn "4 hands" to zoom waaay out in one of the views. And one wrong move, you gotta reset the camera and do it all over again 'cuz it flies way over in left field and you've lost your view. Sorry, just thought I'd vent...anyone else have a workaround, or run into this frequently?
judith posted Sat, 04 May 2002 at 10:05 AM
You can do it with dials and it's much easier for fine tuning.
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FishNose posted Sat, 04 May 2002 at 10:18 AM
Use the arrows immediately above the 4 hands for zoom in/out instead. :] FishNose
MaterialForge posted Sat, 04 May 2002 at 11:13 AM
Thanks, I'm encountering numerous camera problems today. Trying to tweak a run cycle ended up in saving over the best version of it, among other things. A lot of it the (lack of) mouse control in Windows OS. It's making me consider going back to the Mac because of it's superior mouse control. Thanks again, I'll try that out! --Donnie
ronknights posted Sat, 04 May 2002 at 1:30 PM
Arrows about four hands? I don't see any arrows.
FishNose posted Sat, 04 May 2002 at 3:20 PM
Oops - you're right ron, my boob. I had my thinking cap on backwards. (Sitting on it) :] FishNose
MaterialForge posted Sat, 04 May 2002 at 3:20 PM
Yeah, it's really a pain. Unfortunately the dials aren't working for me in the views I need them in - left, right, and top views. (especially top view.) If it hinders me too much, I'm unfortunately going to have to break down and get Konan's Natural Pose and export this to Bryce, though I'd prefer to use Poser to render. But the camera control in Bryce is awesome.
MaxxArcher posted Sat, 04 May 2002 at 3:23 PM
Use the camera's "Scale" dial...
ronknights posted Sat, 04 May 2002 at 3:33 PM
Fishnose, "my boob," heh?! OOOPs, my "boo boo" maybe?! Hey, I make some bonehead blunders. You wouldn't believe how dumb I am sometimes!
hauksdottir posted Sat, 04 May 2002 at 4:26 PM
I usually set the auxilliary camera up and back so that it covers a wide field of view (helpful when an imported prop, or anything else, disappears somewhere). Under the viewing window go into the right-hand menu and you'll find lights, cameras, bodyparts, etc. Click on cameras, select the auxilliary camera, and glance at all the dials for it. You can change the focal length, zoom it, translate it, turn it upside down and bounce it like a basketball - oops, just kidding. ;^) But you can change their orbits. Be sure to use the "point at" command (top menu) if you do something radical, though. Carolly
Ajax posted Sat, 04 May 2002 at 6:14 PM
The top and side cameras have infinite focal length, which probably isn't what you want for animations. If it is, you can mimic it on the other cameras by setting focal length to zero. I would recommend using the main camera and just putting it somewhere that gives you the angle you need for what you're trying to do. As for zooming, there are three little balls just below the four hands. Top left one is the "scale" ball. It's no good for top/side cameras but should work OK with the others.
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bizarro posted Mon, 06 May 2002 at 2:35 PM
This brings me to one question, why in the world is Poser not utilising the right mouse button and/or the scroll wheel on Windows. It would make any kind of camera positioning scheme so much simpler and more intuitive...