Forum: Poser - OFFICIAL


Subject: How do you save and recall poser muscle morphs in the library?

object22 opened this issue on May 06, 2002 ยท 5 posts


object22 posted Mon, 06 May 2002 at 10:02 PM

I am doing animations of michael 2 figures who transform into super heroes- with my character i want to save a muscled version into the library and a non muscled version and be able to load them and create keyframes to animate changing between the two. If i save under Poses (with morph targets) it doesnt keep the muscle changes, i cant save as a Figure because it reloads a whole new figure and you cant create the keyframes to change between the muscled version and the non muscled version- I am really stuck, any ideas? (i need to try to be able to do it this way because there are a LOT of different presets I need to make) if it was just one I would just key it all in. Thanks in advance for any help!!!! =)


KattMan posted Mon, 06 May 2002 at 10:24 PM

strange, because saving it with morph targets should have done this. If that didn't work, be sure you are running version 4.0.3 of poser. If you aren't, go to Curiouslabs.com to get the patch.


object22 posted Mon, 06 May 2002 at 11:16 PM

Okay I figured out more of the issue, the regular morph dials work but not the full body morph dials, like for MUSCLE 1,2,3,4 Emaciate etc. Any ideas on if there a way to save these to the library?


KattMan posted Mon, 06 May 2002 at 11:35 PM

Ahhh! ok. Here is the root of the problem. Full body morphs are listed in the CR2 as valueParm. Regular morphs are listed as targetGeom. When you save a pose with morphs it only adds the targetGeom lines and not the valueParm lines. If you want the full body morph added to your pose file you will need to hand edit this in. Tools needed: Any text editor that will open large files. Process: Open the CR2 of the character you are creating the pose for. Scroll down to the Body section. Find the valueParm that has the same name as the full body morph you want to use. Copy this entire valueParm section. Close but don't save this CR2. Open the Pose file you created. scroll down to the body section. If it doesn't exist you may have to add it in the proper location. Paste the copied valueParm into the file. There will be a section called keys within the valueParm. Inside that you will see a line that says this: k 0 0 Change the second 0 to the value you want. Save this Cr2 file and then go to poser to test it. Alternative: Tools needed: The Poser Wizard from the store here. Process: Create your pose with morphs applied and save this as a new character in your library. Open the poser wizard and load the MATMOR Wizard. Load this new Character CR2 into the wizard. Select morphs only. Save the Pose file. Go back to poser and load your original character. go to your pose library and apply this new pose file. You will find that full body morphs translate over with this method without any hand editing of files.


object22 posted Mon, 06 May 2002 at 11:45 PM

AWESOME!! THANK YOU SO MUCH KattMan!