twillis opened this issue on May 07, 2002 ยท 15 posts
twillis posted Tue, 07 May 2002 at 7:31 AM
Warning: These might be beyond basic for some folks, and even painfully obvious to others. However, sometimes I need information broken down into small, easily-digestible chunks.
Just in case some of you do too...
I started with a grid, and made a texture map divided into four colors: Black, White, Light Gray and Dark Gray. Of course, that was too boring so I mixed it with blue to make it more interesting.
I also made a solid White, a solid Black, and a solid 50% Gray texture.
twillis posted Tue, 07 May 2002 at 7:32 AM
I changed the Gravity Direction Z to 0%. X and Y were already at 0%, and I left them there.
twillis posted Tue, 07 May 2002 at 7:32 AM
twillis posted Tue, 07 May 2002 at 7:33 AM
twillis posted Tue, 07 May 2002 at 7:34 AM
twillis posted Tue, 07 May 2002 at 7:34 AM
twillis posted Tue, 07 May 2002 at 7:35 AM
twillis posted Tue, 07 May 2002 at 7:37 AM
I suppose the next step is to combine Anything Grows with animated shaders (all time we spent playing with formulas recently was well spent, I suspect).
There are some real possibilities here, I think. Amber waves of grain anyone?
Kixum posted Tue, 07 May 2002 at 1:29 PM
This was very helpful for me. Thanks again for a good tutorial! -Kix
-Kix
twillis posted Tue, 07 May 2002 at 2:19 PM
Thank you, Kixum. I hope Eric will chime in if I said anything too grossly incorrect, or overlooked something important.
ewinemiller posted Tue, 07 May 2002 at 8:42 PM
Excellent examples, I couldn't have said it better! Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
x2000 posted Wed, 08 May 2002 at 6:51 AM
Is this exportable? And if so, is it manageable, or would a furry character exported to Poser be too much for a less-than-state-of-the-art system?
twillis posted Wed, 08 May 2002 at 7:13 AM
The geometry exports, but I haven't tried importing it to Poser yet.
ewinemiller posted Wed, 08 May 2002 at 7:17 AM
It is exportable, but I have not tested doing a character for poser. I just did an export of a simple plane with 10000 strands and 10 segments each. It created an 11meg OBJ file which imported into poser in about 20 seconds on a 1ghz PIII. Poser was surprisingly responsive with that big model, actually much more so than Carrara! As for how well it would work on a real model brought in as a Poser figure, I can't really say. Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
twillis posted Wed, 08 May 2002 at 8:06 AM
I thought of a quickee an experiment. Make a simple fuzzy caterpillar out of 4 or 5 spheres, and turn is into a Poser figure. Does that sound a fair test? I can try it when I get home tonight, but if someone else wants to give it shot before then, please do!