ashley3d opened this issue on May 09, 2002 ยท 3 posts
ashley3d posted Thu, 09 May 2002 at 9:25 PM
Kixum posted Thu, 09 May 2002 at 11:23 PM
Strange indeed. If you're using a terrain, I highly suggest you be using the ray tracer rendering engine. That seems to secure some weird problems that terrains create. I would like to see some closeups of that shadow thing. That's weird. As far as the tree druid thing goes, I've never used it and have no clue. Nice grass! -Kix
-Kix
pixelicious posted Fri, 10 May 2002 at 10:12 PM
litst was saying a while back that the hybrid renderer miscalculates the location of objects slightly when rendering (my interpretation of his post) and that this problem is most visible with terrains. using the ray tracer can solve this problem. you could also convert the terrain to a vertex object if you want to still use the hybrid. i don't know what to say about the box around the tree. -pix