A few weeks ago someone on the Rhino forum asked a question about rendering a glass of milk in Bryce, and how to make it more realistic. Well, I tried a couple of things and got some decent results. I found that volumetric materials with basic shading enabled can do a very good job of simulating subsurface scattering that is used in high end rendering programs (Brazil, FinalRender, both for MAX). In case you don't know what SSS is, go to http://graphics.stanford.edu/~henrik/images/subsurf.html . This site has some pictures and an explanation of what it is. So now to my question: Does anyone have a material and/or scene that I can borrow to do some more testing with this technique? I'd do it myself, but I am terrible at modelling and setting up a scene. Anyway, thanks for any help.
Here's the milk I made (unfortunately, without a glass):
And here's the milk with more standard material settings:
I don't know about subsurface scattering, but a using the standard settings, I think I made a pretty decent glass of milk.