Sat, Nov 23, 5:00 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: SubSurface Scattering in Bryce?


Warmonger ( ) posted Sat, 11 May 2002 at 11:54 PM · edited Sat, 23 November 2024 at 4:58 PM

file_7964.jpg

A few weeks ago someone on the Rhino forum asked a question about rendering a glass of milk in Bryce, and how to make it more realistic. Well, I tried a couple of things and got some decent results. I found that volumetric materials with basic shading enabled can do a very good job of simulating subsurface scattering that is used in high end rendering programs (Brazil, FinalRender, both for MAX). In case you don't know what SSS is, go to http://graphics.stanford.edu/~henrik/images/subsurf.html . This site has some pictures and an explanation of what it is. So now to my question: Does anyone have a material and/or scene that I can borrow to do some more testing with this technique? I'd do it myself, but I am terrible at modelling and setting up a scene. Anyway, thanks for any help.

Here's the milk I made (unfortunately, without a glass):


Warmonger ( ) posted Sat, 11 May 2002 at 11:54 PM

file_7965.jpg

And here's the milk with more standard material settings:


big_hoovie ( ) posted Sun, 12 May 2002 at 9:10 PM

file_7966.jpg

I don't know about subsurface scattering, but a using the standard settings, I think I made a pretty decent glass of milk.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.