evince opened this issue on May 12, 2002 ยท 6 posts
evince posted Sun, 12 May 2002 at 5:22 PM
could somebody help me, how could i make such beautiful models? i have tryed it in max, but it was not good. the models were shit. what kind of program do you usually use? which technologies do you usally use? /nurbs, box modelling/ i'll be very grateful thx.: evince
peejay posted Mon, 13 May 2002 at 5:37 PM
You start
You keep going
Don't be afraid to ask for help - but the more specific the question, the easier it is for someone to answer you
Never give up.
To answer your question, there are people here who use all sorts of different programs, and all sorts of different techniques.
That isn't what makes them good. It's an attitude.
Accept that you need to learn. Be willing to live with your shortcomings BUT - make damm sure the next one is better, and the next one after that better still.....
I had a friend who was in his early fifties. He had been a builder all his life - he had never used his hands for anything delicate.
He wanted to learn to play the Banjo.
For the first six months he could barely get a clean chord or note out of it, but he never gave up.
That was ten years ago. Man you should hear him play now! (This is true)
Max is a great piece of software. there is a Max forum here. I'm sure folk over there will give you every help and encouragement.
Don't worry if your first models were shit. They can't be worse than my first models. A lot of my stuff is still bad compared to some of the guys and girls here, but I'm learning.
There's an article over on my home page that I hope will help you.
regards
peejay
TheCreatureOfLegend posted Wed, 15 May 2002 at 12:48 PM
Don't be discoureged! Do some tutorials, I believe there are a couple that come with Max and you can find a lot more on the internet. Tutorials are really an amazing thing, a program looks incredibly hard, almost impossible to use, unitll you do a tutorial, and than you go, "Dude! That was so easy!"
ScottA posted Fri, 17 May 2002 at 5:17 PM
Do you like to draw? Are you better at drawing than using something solid, like clay? Then you are most likely a spline person. Rhino uses nurbs. But the way you use it is really more like a spline modeler. Hash AM is another good spline modeling program. I'm more of a clay type person. I can't even draw a decent stick figure. And drawing and joining splines like in Rhino makes my head hurt. So I like using programs like RayDream and Cinema4D. C4D also uses nurbs. But the approach is different. It's more of a subdivision method which is more like working with clay. You start with a box. Then cut it up, extrude here, pull there. Until you get what you want. Once you figure out which type of person you are. The modeling will come much easier. ScottA
steveshanks posted Tue, 28 May 2002 at 2:24 PM
I'll second all Scott says, keep at it and you'll discover the style you like, when you start a model though mentally split it into parts and build a part at a time...and don't start off too big like with a car or a human :o)..start off with basic models and good textures then work your way up..the techinques you learn with the basic stuff will help later as you get more complex...also keep an eye on the forums for the app you use i've picked up so many simple but huge time saving tips just following threads :o)........Steve
Hernan posted Wed, 29 May 2002 at 8:11 AM
the same happe to me.... and i agree with these other people.. 5 or 6 tutorials...the rest will come alone...dont worry! if you like modeling... you will learn.. Hernan