geep opened this issue on Feb 06, 2000 ยท 11 posts
geep posted Sun, 06 February 2000 at 12:24 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Cage posted Sun, 06 February 2000 at 1:06 AM
http://www.renderosity.com/messages.ez?Form.sess_id=621398&Form.sess_key=949820269&Form.ShowMessage=53037 geep! I think the above string deals with the problem you are having, although I'm not necessarily sure what they are talking about when they suggest a solution.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
geep posted Sun, 06 February 2000 at 1:20 AM
Yes! That is the problem, but no real "clean" solution has been presented yet. I'll stay tuned. Thanks, Cage. Appreciate your input. (still waiting) cheers, dr geep <- ???????????????????????????????????????????????
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
lynnJonathan posted Sun, 06 February 2000 at 1:30 AM
make each side of the cube a seperate object- fit 6 flat planes together to form a cube. I think it should work.
geep posted Sun, 06 February 2000 at 1:33 AM
Ok, thanks lynnJ. I'll try it.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
bushi posted Sun, 06 February 2000 at 4:33 AM
Please correct me if I'm wrong but it looks to me as though you have the captions reversed. The hard edged cube is what I'd expect from RDS while the cube with the softer edges is what I'd normally see it Poser. As to your problem, getting Poser to render a hard edge isn't an easy task. It's set up to soften edges like you'd expect of an organic form. My experience has been that if you add a lot of polygons along the edges, the crisp the edges will end up when you render the model. There is a tesselate function in the MFM that should help with that.
geep posted Sun, 06 February 2000 at 8:09 AM
"Tis a bit cumbersome, but it WORKS! Thank you very much. (because I'm not just working with cubes; some "objects" have 10 or more flat surfaces that need to be aligned) To bushi: No, the captions are not reversed. The above was rendered in Poser; the Poser box prop has the hard edges wilst the imported (RDS5) box renders with soft edges.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 06 February 2000 at 9:06 AM
Thanks Allie. I'll go play with that one for a while.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 06 February 2000 at 5:57 PM
Allie, your solution works - but - an imported *.dxf object will not accept a texture. I need to be able to texture the objects with a map. Still looking . . . . . .
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Jim Burton posted Sun, 06 February 2000 at 7:41 PM
What you have to do is get a "dummy" edge right up near the corner, the rounding Poser does is just a function of how far it is to the next vertice. RDS default cube has only 1 face per side, try subdividing it about 4 times and you will see what I mean. In 3DS you can cut polygons to do this, I don't remember RDS having a easy wau to do this though- if you do partial dubdividing RDS will make "bad" mesh, with polygons that will open holes if you do much with them.
geep posted Sun, 06 February 2000 at 8:22 PM
Thanks, Jim. I'll go try that.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019