Doc Mojo opened this issue on May 16, 2002 ยท 3 posts
Doc Mojo posted Thu, 16 May 2002 at 9:51 AM
Attached Link: "Dale - Stranded"
Armands Auseklis' "Dale - Stranded" (see the link above) shows how dilation symmetry can apply in art. The extreme depth in this image shows dilation symmetry in action. It's what makes it possible to have all that detail in the foreground, fading smoothly into the background, where there is pixel-level detail in features with a very different character. All these features are fractal. Being fractal, the program that creates the image (MojoWorld)--through some fancy math--knows exactly how much detail to put into the image at any given point, according to distance, FOV (field of view) and image resolution. Too little detail, and, well, you know what happens. Too much and it will alias, not to mention wasting processor time on computing information that's worse than useless. Ya' plugs in the math, and out come images like this. It's quite magical, to me! And I've been at it for 14 years... I just never get tired of exploring this new artistic, scientific and mathematical insight. All these images and worlds exist in the timeless truth of mathematical logic, just like the Mandelbrot set. Like fractal geometry, they are not "invented" so much as "discovered." MojoWorld simply performs the calculations that reveal them. It doesn't get much weirder than that... (Armands, the artist here, thinks of himself as an explorer, not a world-builder. That leaves me scratching my head in wonder.) -Mo