litst opened this issue on May 16, 2002 ยท 43 posts
litst posted Thu, 16 May 2002 at 6:26 PM
litst posted Thu, 16 May 2002 at 6:28 PM
litst posted Thu, 16 May 2002 at 6:29 PM
litst posted Thu, 16 May 2002 at 6:31 PM
litst posted Thu, 16 May 2002 at 6:34 PM
litst posted Thu, 16 May 2002 at 6:37 PM
litst posted Thu, 16 May 2002 at 6:41 PM
litst posted Thu, 16 May 2002 at 6:45 PM
litst posted Thu, 16 May 2002 at 6:49 PM
litst posted Thu, 16 May 2002 at 6:54 PM
litst posted Thu, 16 May 2002 at 7:00 PM
nyar1ath0tep posted Thu, 16 May 2002 at 7:21 PM
Only $35 for night-vision binocular head-set with illuminator? Where do we place our orders? But seriously, they all look very good to me, especially having a smoothing algorithm. I never saw any good results from the C1.1 "smooth edges" command. One question: what are caustics?
litst posted Thu, 16 May 2002 at 7:54 PM
Ha, caustics ... When the light passes through a transparent object, it gets refracted . See the ice cube : the light on the floor is not even because it has been refracted by the ice . The light can also be reflected by a reflecting object . Caustics show that too (fourth image with the mirror) Refraction and reflection don't stop the light with the new engine, like they did with Raytracing .
litst posted Thu, 16 May 2002 at 7:56 PM
Oh by the way, smoothing is subdivision surfacing . It basically subdivide in real time, so you can work on a simplified model by editing its mesh cage while seeing the changes on the final subdivided model .
nivek_ posted Thu, 16 May 2002 at 8:16 PM
I'd like to see a comparison beteewn a model rendered in C1.1 Vs. C2. side by side
ppowellaa posted Thu, 16 May 2002 at 8:18 PM
I was half expecting a new (amapi style) vertex modeling room so I was concentrating on Amapi, but I will have to take a second look now! Very cool, thanks. One question- does the metaball modeler have quad views now?
litst posted Thu, 16 May 2002 at 8:21 PM
litst posted Thu, 16 May 2002 at 8:23 PM
To Ppowellaa : no changes on the metaballs side as far as i know ...
nivek_ posted Thu, 16 May 2002 at 8:28 PM
Thanks litst
keithw posted Thu, 16 May 2002 at 8:44 PM
Yeah, Thanks for the images litst. That frog thingy is great. I can't wait to get my hands on CS2. Keith
brenthomer posted Thu, 16 May 2002 at 10:26 PM
Great job Litst!! So am I seeing correclty? It looks like you can move the control cage around and see the sub div in realtime??? and it supports quads?? WOW!! Also was that Bevel a result of a beveling tool or did you just pound that out by hand??? Anyway..C2 looks great and you did an excellent job showing it off Litst...GREAT JOB!
willf posted Thu, 16 May 2002 at 11:57 PM
Excellent material! I'm glad to see the Nurbs/Lattice added to the Mesh object. That frogfish is really cool, can't wait to see it hopping.
Kixum posted Fri, 17 May 2002 at 2:30 AM
I very much appreciate your posting these. Good to see you knocking around here still! -Kix
-Kix
chrisf posted Fri, 17 May 2002 at 5:08 AM
To Litst: If I may ask, how did C2 handle? Did you find it slower, faster, than C1.1? Were there any surprises that caused difficulties when you were testing. The images look great and I have C1.1 but found it a little awkward to use from RD 5.5. I'd like to know how you found working with C2. chrisf
Ringo posted Fri, 17 May 2002 at 7:28 AM
If I may. Carrara Studio 2.0 works faster than C1.1. I have notice that files load up quicker. The new OpenGL real time render engine gives you more realistic 3D view and it is also very fast. Surprises during testing? Other than the fact that the development team can work out miracles in a record time! :-) We can't really comment on what happens during beta testing. Other than the fact that at Eovia we had a complete alpha and beta testing cycle unlike MetaCreations. MetaCreations would ship product with the bugs hanging out of the application and beta test after it got ship. Not with Eovia. Ringo
litst posted Fri, 17 May 2002 at 10:36 AM
Michael_C posted Fri, 17 May 2002 at 12:47 PM
Thanks for filling us in. I have a question. The Eovia description includes this: "NURBS Modeling (Amapi 3D)". Above you say "but the package includes Amapi 5, which has bevelling, chamfering...". Does C2 include NURBS or do you have to use the included Amapi for that?
litst posted Fri, 17 May 2002 at 12:55 PM
Hi Michael . Carrara 2 doesn't include NURBS, but Subdivision Surfacing, a new feature that enhances modelling, especially for organic models . You'll have to launch Amapi, included in the package, if you want to use NURBS . Amapi is dedicated to modelling and that's why it has more power than Carrara on this side .
HARBINGER-3D posted Fri, 17 May 2002 at 1:08 PM
Litst - thanks for the great pics the rendering engine LOOKS fantastic! But - what? No bevels! I'm really disappointed - but I think this goes along with eovia's plans - the intergration of Amapi into Carrara (why have redundant abilities in Carrara?). I got a question - can you back load an image into the modelers??
litst posted Fri, 17 May 2002 at 1:48 PM
HARBINGER-3D posted Fri, 17 May 2002 at 1:58 PM
Uggg - I knew it! Didn't eovia listen to anything we asked for? Ahhh, man :( But I look on the bright side - right? Oh, oh, - Litst - here's maybe the all time question ..... ready ..... DID WE GET THE "NUDGE" KEYS BACK??? please say yes!
litst posted Fri, 17 May 2002 at 2:00 PM
Hum ... lemme check ... Nope, i don't think so :/
HARBINGER-3D posted Fri, 17 May 2002 at 2:08 PM
AH CRAP! I DON'T BELIEVE IT :(
chrisf posted Fri, 17 May 2002 at 4:27 PM
To Ringo and litst, thanks for the information, I have pre-ordered a copy of C2 and hope I enjoy as much as you both are enjoying it currently. Thanks again. chrisf
MarkBremmer posted Sun, 19 May 2002 at 5:34 AM
Regarding Nudging, don't forget that if you highlight the numeric box you are adjusting and then hold the Option Key (mac) or Alt Key (pc) nudge arrows will pop up in the number box that you can click on... Litst, with your current set-up, what kind of render times are you experiencing with the new lighting settings? Thanks!
litst posted Sun, 19 May 2002 at 9:44 AM
Nicholas86 posted Sun, 19 May 2002 at 12:04 PM
Looks great litst. I don't know if you want a crit on that LOL. But I would like to say everything looks great...except for his tongue...looks thicker then it should be..and rigid..though I'm not an expert so maybe it should be that way. A few questions... In modeling, did you experience any lag on your system, when modeling that frog creature Do the particles have object collision detection now? Can you go over an overview on how the bones are attached...give us something more to look forward too? Ok..I have more..but my mind is numb from looking at all the wonderful pictures..
litst posted Sun, 19 May 2002 at 1:19 PM
Hi Nicholas, Thanks for the comments on the frog :) . I'll make some tries concerning the thickness . The texture of the tongue is not finished, and i hope it will look more realistic when done . Concerning lags, well actually if you set the smoothing level too high you may have some delays . A smoothing level of two is enough for modelling in most cases and doesn't give me any delays . Then, you can set it higher for rendering if you want . I think the particles have collision detection, yes ... though i'm not sure . I'll check when my current rendering is finished . I'll show you a bit of the bones system too then . Later, litst
Nicholas86 posted Sun, 19 May 2002 at 1:40 PM
Yay! Thanks, looking forward to more info.
Nate posted Sun, 19 May 2002 at 2:13 PM
Attached Link: http://nateowens.com
Dang! YOu did it now! I just placed my pre-order and I was going to hold off! Those beee-you-teefull images did the job. Looking for more stuff when you have time to post it. Are these going into some gallery so they can be checked again later, or do we need to download them?Looks really promising, that C2.
Thanks for sharing the goods.
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litst posted Sun, 19 May 2002 at 3:54 PM
Nicholas86 posted Mon, 20 May 2002 at 8:45 PM
ehhh its ok. At least there are some improvements. The bones look nice. Thanks for the little preview:) Keep them coming if you want..thought another thread might be a good idea:-p
thomllama posted Mon, 27 May 2002 at 7:05 AM
well like anything new.. im sure it's going to have a few problems.... but right now all i can say is.... GIMME GIMME GIMME!!! LOL
Hexagon, Carrara, Sculptris, and recently Sketchup.