Forum: Poser - OFFICIAL


Subject: Cartoon Mode - Details?

Jiia opened this issue on May 18, 2002 ยท 5 posts


Jiia posted Sat, 18 May 2002 at 3:34 PM

I'm not new to Poser, so I'm pretty sure I'm asking a "no" question, but here goes anyway. Is there any possible way of adding details to characters or objects within poser cartoon mode? Two things I would love to be able to do, but have no idea how to go about it: - Hide things - Parts of clothing, like sleeves, or eye brows, simular to complete transparencies. But transparencies won't work in cartoon mode, not even full transparencies, as far as I know. - Adding any kind of detail to a surface. Simular to a texture. An example would be an image on the back of a jacket. I'm almost sure this is impossible. I'm working with hundreds of frames, so post production would be nearly impossible (since I'm not the best artist). Thanks much for any help, any tips or even other programs that can do these types of things, I will appreciate it. Thanks, Jiia


Little_Dragon posted Sat, 18 May 2002 at 4:19 PM

You can select individual body parts, go to the properties panel (CTRL-I), and turn off the Visible option. Other than that, there's no way to make something completely transparent. There is no way to add texture effects to the cartoon modes from within Poser itself; it draws stuff based on geometry alone. Any additional detail must either be modelled (a daunting task), or added in postwork. If you have a nonlinear video editor like Adobe Premiere, you could render the animations twice (once in cartoon mode, and once with textures), then blend the two videos together to get textured models with cartoon lines.



hogwarden posted Sat, 18 May 2002 at 5:22 PM

You could render normally and then use a different, more controllable method to get the cartoon effect... ...there is a good Photoshop/PSP plugin called "simplifier" which would produce excellent cartoony images from your fully textured renders. That way, you can have transparencies and textures in your movie. But I've lost the link. sorry. You might have to do a search for it. You would have to process each frame, but it would be quicker than adding more detail by hand... Howard:)


Jiia posted Sat, 18 May 2002 at 9:05 PM

Thanks for both of your help. But my graphics are for a video game, not a movie. And some characters have up to 550 frames of animation for just one equip state :) But to reduce the colors to my palette, I first have to combine all of the frames into a single image as cells. Little Dragon's idea gave me another one. I can make everything else on the figure transparent except for the texture or image, render them normally, then just paste the entire thing over the cartoon version. Thanks a lot, Jiia


Mesh_Magick posted Sat, 18 May 2002 at 11:36 PM

ok dnt use caroon mode render yor picture and use pant shop pro' filters in paint shop pro to make you image a cartoon ifyou want I an give you a tutorial on how to do this.