This is how the final image turned out with your suggestions Eric. Thanks again. (the 'dark' lights work great The lighting now consistists of: one 'dark' distant light (no shadows) from an angle/top direction, one sub-floor bulb light (no shadows) and 9 lights orbiting the base of the fountain pointing away (soft shadows) and of course the one main spotlight with the light cone. The floor below the fountain has a procedural ripple map applied in the glow channel with 3D aura enabled in the scene settings for the indirect glow around the fountain.