Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
There's no guarantee that the original UV mapping was produced with UV mapper. In fact I think it's very likely it was done with something else. When you open the object in UV mapper, you see the mapping as it was prepared by whoever did it originally (somebody from Zygote/DAZ I guess). 1. If you want to be able to map subsets of an object (such as the eyes) using UV mapper there are a number of ways you can go about it. You can select by material. You can select by group. You can select individual polygons using UV mapper's selection tools. Once you've selected a subset of the object you can map it separately to everything else. 2. The box mapping and any other mapping will "pick out" whatever you happen to have selected. If you just want the eyes, use select by group to pick just the eyes, then apply the box mapping. 3. Not sure what you mean about further work, but you can arrange things on the template simply by selecting them and then dragging them around with the mouse. Obviously you need to save the model with the new mapping if you want to see those changes in Poser. If you use Poser 4, then you need to delete catHiP3.rsr from the directory that holds catHiP3.obj before you try to use the figure again. Otherwise, Poser ignores catHiP3.obj and just reads from the rsr and therefore doesn't see your changes. 4. Yes, any UV mapping works in Poser. The UV mapping is a feature of the model, in the same way the shape, size, material groupings and polygon groups of the model are it's features. UV mapper just gives you a way to edit the UV mapping feature without altering the other features.
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Thanks very much for your help Ajax "usemtl fur" is I suppose the default setting for one part of the uvmap ie the outer edges of the mesh for that bit of texture ?? Another Question .cr2 sometimes appear to have extra mesh I think some just replaces existing mesh,but if there is extra mesh how do you uv map that ??
"usemtl fur" is a material group specification. It just signals the start of the set of polygons which are defined as having the material name "fur". If there really is extra geometry in the cr2 then you won't be able to re-map it without exporting it and modifying the cr2 to read it externally rather than contain it internally. All of the original Poser 4 figures have fully external geometry, however. It seems likely to me that you're seeing morphs in the cr2 rather than extra geometry. You don't need to worry about those. They don't carry material or mapping information.
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We are talking about the hiCat( catHiP3.obj ) 1 How does UVMapper in the default template pickout the eyes , nose ,whiskers etc and then lay them out the way they are on the Template 2 Why in say the UVMap Box does it not pick out eyes ,nose etc. Once again why is it layed out the way it is 3 Am I right in thinking that these can be rearanged on the Template and with further work will then work fine on the figuremodel 4 DO THE UVmaps box,Planar,spherical etc work in Poser anyway ???