Forum: Animation


Subject: Movie Animation

digitek opened this issue on May 27, 2002 ยท 8 posts


digitek posted Mon, 27 May 2002 at 5:03 PM

I was wondering if anyone here knew what program(s) was used to create the movie Shrek? Its the one with voices from Mike Myers, Eddie Murphy, Cameron Diaz, and John Litgow.


Slynky posted Mon, 27 May 2002 at 5:58 PM

from everything I've heard, about 80% of the software was created in-house specifically for the movie, with 20% being store bought. As for the names of any of them, I haven't a clue. I know Pixar uses Marionette, but also as far as I know they don't sell it. They do sell Pixar Renderman though, fopr an extremely exorbatant price.


digitek posted Mon, 27 May 2002 at 6:35 PM

Thanks man


Aldaron posted Mon, 27 May 2002 at 7:01 PM

They used a modified Maya.


digitek posted Mon, 27 May 2002 at 8:01 PM

Ok i found it Both of you were right they used Pixar Renderman and its a plugin for Maya


nemirc posted Fri, 31 May 2002 at 7:04 PM

Attached Link: http://sotos-digital.cjb.net

As they specify on the DVD, they used a program named "Shaper", nothing to do with Maya nor Renderman. Don't bother looking for it. If you want to learn it, get a job at PDI

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/


Aldaron posted Fri, 31 May 2002 at 8:22 PM

OK so I was wrong somewhat. 90% of the software they used they created, which some of it was from they used for Ants....the other 10% was off the shelf of which Maya MAY have been used. Anyway the commercial for Maya would like you to believe Maya was used. The character animation was done with a program they created for Ants to do the facial animation called "Shaper", which they applied to the whole body in Shrek. Basically all the muscles are simulated and the mesh morph is done from the inside out (i.e. if a muscle bulges when it is moved then it morphs the mesh appropriately).


stewer posted Sun, 09 June 2002 at 9:37 AM

They use all kinds of software for the different stages. While there's no reason why they would not have used Maya as modeling tool, it seems like they wrote their own particle systems and animations software for the characters. Of course they did render on PRMan, with it being their own product and one of the best and most flexible renderers available. The making of on the DVD is worth a look, although it doesn't go too much in deep.