Forum: Bryce


Subject: The Seige (new (this show my lighting problems))

Tempest opened this issue on Feb 13, 2000 ยท 7 posts


Tempest posted Sun, 13 February 2000 at 7:46 PM

Well here it is. Don't laugh or atleast don't tell me that you were laughing that way you can laugh all you want and won't have to hurt my feelings ;). Suggestions and namecalling wellcome. Thanks Tempest

Neal posted Sun, 13 February 2000 at 10:17 PM

Did you try using negative lights around the castle and the ground? If not give it a try, it might help. Neal


Jim Burton posted Sun, 13 February 2000 at 10:25 PM

Try setting the falloff to squared, rather than lineal. Are all those spots in the back seperate lights? Must have taken a while to render- but I think you are on the right track.


Crescent posted Sun, 13 February 2000 at 10:52 PM

The biggest question is: what effect are you trying to produce? I think it would be easier to help you out if we knew what you wanted to do.


Tempest posted Tue, 15 February 2000 at 9:06 AM

  1. Yes those are all sepperate lights although I am thinking about chanching that to about one light for every three campfires or so. 2) As for negative lights, I don't have the patch because I can't tie up my phone lines for that long ( I connect at 18.8) 3) And as for the effect I am going for, I really wanted a nice looking castle on the clifff and then hundreds of little points of light to suggest and encamped army. Perhaps that will help :) Tempest

KenS posted Wed, 16 February 2000 at 3:39 PM

you might try removing the overhead lighting above the camp fires and then select all the fires and crank up the ambience


Tempest posted Thu, 17 February 2000 at 9:55 AM

The problem is is that if I don't put light on the fires they turn grey and this is the only solution ive come up with so far but I believe I have had a stroke of genius (whitch is rare at best) so Ill let ya all see it later