Cage opened this issue on Feb 13, 2000 ยท 9 posts
Cage posted Sun, 13 February 2000 at 9:43 PM
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
sturkwurk posted Sun, 13 February 2000 at 10:41 PM
Wasnt the comic by "Evan Dorken" (anybody rememer "Pirate Corps") or something like that... from memory, you're extremely close to the look of the strip. Doug
I came, I rendered, I'm still broke.
GeorgeD posted Mon, 14 February 2000 at 1:51 AM
Looks Great Cage! :O) GeorgeD
LoboUK posted Mon, 14 February 2000 at 4:53 AM
Looks pretty close to me Cage Paul
Cage posted Mon, 14 February 2000 at 7:02 PM
The head can be removed from the base .obj and from the .cr2. I have an "in progress" version without the face, but I ended up getting the joint rotation orders wrong when I made the .PHI, so I haven't finished it.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Cage posted Tue, 15 February 2000 at 9:08 PM
I have tried to compensate by flattening the face as much as possible. You can reduce the Z Scale to zero and pose the face. A textmap may be needed to define the nose in 2D, but it might be easier than using a different texture image for each expression. That process does present problems with the eyes, however....
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
CharlieBrown posted Wed, 16 February 2000 at 1:38 PM
That looks pretty darn close. Evan Dorkin (I think that's the correct spelling) did create them; I used to have a roommate who was a huge fan of his, even to buying the "Bill and Ted's Excellent Adventure" and "Ren & Stimpy" books he worked on...
Cage posted Wed, 16 February 2000 at 7:35 PM
I am working on Cheese, but have hit a snag, in that the only visual reference material I have is that available online. How is Cheese's body shaped? Does he have the "swiss cheese bubbles" that are cartoon shorthand for cheese, or is he basically just a cube-like shape? Anyone? Legume, I have adjusted the head so it can be moved along the X, Y and Z axes. It can be hidden inside the body if you don't want it, or, as a separate body part, it can be made invisible. I have, however, been working on making it as 2D as possible, with some success. The characters should hopefully be available at 3DCC by week's end.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Cage posted Wed, 16 February 2000 at 10:36 PM
Praise "Bob"! :) Thanks, Doc.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.