TracyAnn opened this issue on Feb 14, 2000 ยท 10 posts
TracyAnn posted Mon, 14 February 2000 at 10:02 PM
Neal posted Mon, 14 February 2000 at 10:31 PM
Try using a sphere with a elongated cone for the afterburner tail effect. It works good for me. You can then try using one of the fire textures or change the color of the greenlit texture to orange. Play with the transparency. It may take several cones at different transparency setting to get the desired effect. I like the ship design. :) Neal
TracyAnn posted Mon, 14 February 2000 at 11:02 PM
Um - sorry I don't understand what you mean... and jesus how the hell does one add and move and edit things within Bryce!!! It is almost impossible ... I can't seem to zoom or anything from the top view, and the right views etc etc.... :(
TracyAnn posted Mon, 14 February 2000 at 11:04 PM
LOL and only two seconds after I said that - I found the nice little button that does it :) So... basically Nige - can you please just tell me what you mean by the above above :) tracy blush
Quikp51 posted Tue, 15 February 2000 at 2:46 AM
Well looks like someone really is getting better. :o)
Spike posted Tue, 15 February 2000 at 10:40 AM
Looking good! try this: Put a texture map(the same one you used for the ship) in the bump chanel. See hw that looks. Spike
You can't call it work if you love
it... Zen
Tambour
TracyAnn posted Tue, 15 February 2000 at 1:57 PM
There is a bump map in it - I have rendered another version last night - just going to do some post editing work to it - The engine effect worked, and damn it looks good. The texture I'm using with this is Airplane By Chemical Studios (there you finally got a plug) and the glass screen I made from a picture of a real life window. I wanted a shielded look to the glass - since the people inside would have to deal with some really mean sun streaks and lights etc. I'm going to be playing with the texture more over the next few weeks, mainly working on lettering of the crafts, and the likes - that is why I figure I need to make custom textures (if anyone can make custom textures, email me directly and if ya want - we can talk about a co-op on designing the rest - because I'm finding the texturing the WAY hardest to do) tracy
Spike posted Tue, 15 February 2000 at 2:03 PM
Sorry I did not see the bump. The ship rocks! Did you make this in Rhino? Spike
You can't call it work if you love
it... Zen
Tambour
Quikp51 posted Tue, 15 February 2000 at 3:58 PM
Hang in there doll , when the ftp goes up I'll have all those maps you'll need. Just waiting on the DSL people to bust it , but they're lagging bigtime. Sorry.
TracyAnn posted Tue, 15 February 2000 at 10:01 PM
Yes Spike - I did it in Rhino ... Something I learnt is - you have FAR more control over a model when you change it from NURBS to spines and then change it - it means a lot of forward thinking which is... different for me :) tracy... ps, thanks Quilp51 :) Without your help I wouldn't have been able to make the model :) tracy