mbaucco opened this issue on Feb 16, 2000 ยท 2 posts
mbaucco posted Wed, 16 February 2000 at 7:59 AM
Hello, I have found a way to export objects from RDS5.5 into Poser without them getting all melty looking. You need RDS5.5, Poser and UVmapper(this may work for the mac version too, I dunno).Here is what I did: 1. Make the object in RDS5. I used Primitives and the 3d Boolean to make a space helmet, but I don't think it matters. 2. Export to 3ds format. I checked "geometry only" and turned the triangulation all the way up. 3. In Poser, import the object (I unchecked all options) and mess with it until you have it the way you want. 4. Export it as an *.obj file from within Poser. 5. Open it in UVmapper, and make a new texture map. Then, save the object using the default settings, and save the map. 6. Import the new object into Poser, unchecking all settings. You will get a sharp-edged model with no missing facets, and a UVmap that works! I am going to fiddle with this some more, but it has worked on two very complex objects so far. Please let me know what you discover, or if this doesn't work. Thanks, Matt Baucco
ClintH posted Wed, 16 February 2000 at 8:57 AM