Ladyfyre-graphics opened this issue on Jun 10, 2002 ยท 10 posts
Ladyfyre-graphics posted Mon, 10 June 2002 at 6:07 AM
Attached Link: http://www.datamike.com/nuutti.htm
Wow! I've just found this on the Cinema 4D news group: Quote: Introducing: Nuutti Motion Import/Export system for 3D programs www.datamike.com/nuutti.htm Most 3D packages have strengths and weaknesses. For example Bryce can generate grand vistas and backgrounds with ease. But for character and object animation LightWave and 3DS Max and others are better suited. Wouldn't it be great if you could mix and match each of your 3D packages strengths to create animations you want and with ease? The keyword here is Motion Cotrol. Most 3D applications can import static and animated backgrounds and do composing in addition to normal 3D work. But if you create a sweeping background in one 3D app you have to match camera, light and object positions and motion paths and trajectories in all other 3D packages. Otherwise you will get 3D actors who slip on the floor, shadows and light that don't match etc.. Nuutti reads and exports as well as imports camera, light and object positions between major 3D programs with ease. Have a scene consisting of hundreds of frames where camera swoops through scenery, has moving objects and light? Converting all paths would take ages by hand. With Nuutti it's just few clicks away. Need to copy, paste, change motions paths withing one program? No problemo. Compatibility list and supported 3D applications: ================================================ 3D application Export Import paths/ paths/ trajectories trajectories ================================================ 3DS Max 3.n/4.n Yes Yes LightWave 7.n Yes Yes TrueSpace 5.n Yes Yes Bryce 4/5 Yes Yes Cinema 4DXL 7 No Yes Carrara No Yes ================================================ Mixing rendered elements in different programs requires matching lights and shadows etc.. Nuutti includes RGB composing for getting those shadows just right between layers of 3D programs. Take a look at the simple looking Smoke animation at www.datamike.com/nuutti.htm Floor has been rendered in Bryce and smoke puffing box and it's shadow has been rendered in TrueSpace. The yellow smoke and it's shadow has been rendered in LightWave. All camera, light and object positions have been imported and exported between the 3D programs using Nuutti. Shadows have been composed with Nuutti. End quote. The animations on the website look great and the price is *very* reasonable, I've just written to the company to ask them if they would consider writing Vue into the program then I can use my Vue scenes in Cinema 4D - yhey! Allawolf359 posted Mon, 10 June 2002 at 7:02 AM
But Lightwave3D has its own powerful Sky Generator
so i Dont really see the usefullness of this app for Lightwave.
wolf359 posted Mon, 10 June 2002 at 7:04 AM
Ladyfyre-graphics posted Mon, 10 June 2002 at 7:18 AM
Don't make me drool anynore - my keyboard can't take it LOL! Unfortunatly I only have XL6 for now and havn't been able to get The Sky pluging to work so I presume it's XL7 only - my upgrade funds went on a new hard drive, graphics tablet and a digital camera. This is only for XL7, but they just emailed me back saying that they are going to look into including XL6 as well as Vue 4 - Whoohoo! Alla
Ladyfyre-graphics posted Mon, 10 June 2002 at 8:09 AM
C4D has a terrain object too but no matter what I do with it it always looks the same, though that could just be me g. Now Carrara 2 looks great, going from it's reviews, if I didn't already have Cinema I'd have plumpled for it, especially with the radiosiy at that price! Alla
audity posted Mon, 10 June 2002 at 3:21 PM
Hi Alla,
If you like VUE4's terrains you can export them as OBJ or 3DS files (with texture and bump maps) in C4DXL6. And if you like VUE4's skies, render them as images or animations (full frame avi or tiff sequence) and map this file on a C4D sky object. Or create it directly in C4DXL6 : a few plane layers with animated "turbulence" shaders does the trick...
There is no reason for you to get "nuutti". Everything that VUE4 does, C4DXL6 does it better and faster ! And remember that you'll never be able to import a VUE4 scene in C4DXL6, you can only import rendered 2D images / animations as background elements.
And it surely doesn't work the other way around : you can't import C4D animations in VUE4 (neither in Bryce), it's impossible. A static 2D C4DXL6 render mapped on a plane is the only option.
this software reminds me of another joke : importing poser animations in Bryce or Vue !
:) Eric
Lost Johnny posted Mon, 10 June 2002 at 6:56 PM
what about Poser? Can my Poser animations be exported?
EricofSD posted Mon, 10 June 2002 at 10:50 PM
Lost Johnny, I emailed them about Poser and asked whether or not the program would also do things other than paths, such as changing textures, mesh resizing with keyframes, and moving skyz. If it does it all, then WOW.
Jaqui posted Tue, 11 June 2002 at 12:55 AM
hmmm...vue 4 does animations...poser does animations...vue 4 imports poser scenes....have to try, but I think vue should be able to import and render poser animations. vue 4 ( Mover ) imports both pz3 ans pzz format files...as long as you have poser. so the animated scene in poser should be importable in vue.
arabinowitz posted Mon, 17 June 2002 at 7:31 PM
Personally I just render my Bryce Backgrounds as panoramic (check out skypaint for making them work well in 3D Programs) and then either make them a spherical environment map or map them to an actual sphere. That gives me 360 Degrees of rotation within 3D Studo Max.