ppowellaa opened this issue on Jun 10, 2002 ยท 6 posts
ppowellaa posted Mon, 10 June 2002 at 3:20 PM
I am wating for my C2 to arrive (impatiently!) :) Just wondering if conforming clothing is possible, ie, can I export victoria clothed from poser as obj, then bone her is C2 and have the bones influence the clothing? Thanks
Ringo posted Mon, 10 June 2002 at 4:40 PM
Sorry, but it isn't possible. But you can cloth victoria in Poser bring the obj in to CS2 and add bones to them. Ringo
ppowellaa posted Mon, 10 June 2002 at 4:55 PM
Sorry, must not have been clear, I know I can export Victoria and add bones in C2, but, will the clothing that she is wearing (which are separate objects with there own textures) also be influenced by the bones, or does this have to be done as a single mesh object? This is unclear to me becasue I have read about bringing the mesh into the VM to adjust verteces- I don't believe you could bring multiple objects into the VM in 1.1, yet I expect that you can apply bones to metaball and spline obj. I know, I probably should just wait for the box to arrive, but....
Ringo posted Mon, 10 June 2002 at 6:23 PM
The model and the clothing will be one object if you import as one object in OBJ format. The clothing should deform along with say the arms and legs etc. For finner control you could add extra smaller bones to the parts of the clothing that you want to move. For example a skirt add the bones to the skirt to make it move and flex. Ringo
ppowellaa posted Mon, 10 June 2002 at 6:57 PM
Thanks!
willf posted Mon, 10 June 2002 at 10:41 PM
You can bring two (or more) objects into the mesh modeler. Just open (or create) it in a new scene modeler, copy it & past into the other scene modeler.