robart2002 opened this issue on Jun 12, 2002 ยท 12 posts
robart2002 posted Wed, 12 June 2002 at 8:57 AM
As you can see in the first image which I did in Lightwave, there are two similar objects the one on the left is a booleaned object with ONE surface color (the default color for example). The one on the right is a booleaned object with TWO surface colors (the external structure is default color and the internal structure is secondary color that is a slight different from the default color). Both were rendered with subtraction boolean operation successfully and which I save as a Lightwave .obj so I can export it to Bryce 5. Look at the next message please.
robart2002 posted Wed, 12 June 2002 at 9:12 AM
The one on the right with two surface colors did not. This was the annoying persistent problem I've been having with the booleaned LW objects with few different surface colors (the reason for different surface colors in booleaned LW objects is because I wish to apply different textures on one booleaned LW object). I tried everything I could do to solve this with no good result. My last resort was to contact Corel customer service via email in letting the Bryce tech support people know about this annoying persistent problem (this is NOT Newtek's problem, it is simply a matter of Bryce programming's inability to recognize more than one surface color in a booleaned LW object and STAY booleaned all the way so I can apply different textures on it).
However, Corel responded that I should call the tech support with their phone numbers and explain this problem. I was angry as hell. How the hell should I explain this complex problem and not showing these images over the phone just to prove my point?! So does anybody know a direct email to Corel Bryce people so I can show them this? What about this program manager of Bryce 5 that Renderosity have spotlighted last year?
Does anybody who have Lightwave and experienced the same problems as I have with the booleaned LW objects in Bryce? Much thanks!
Rob
johnpenn posted Wed, 12 June 2002 at 10:20 AM
Save the light wave files individually, and do the boolean operation in Bryce. You can apply different mats to the different booleans in Bryce. I don't know if it's the specific solution you're looking for, but it will work.
dan whiteside posted Wed, 12 June 2002 at 1:29 PM
I use FormZ and this happens to me all the time. Don't know about the mulit-surface color thing (except that Bryce doesn't support it) but one thing I do seem to see is convex facets - like the arch cut in the square front face. Bryce doesn't handle these well at all and the right object is typically of what the problem looks like. I'm amazed the left one loaded correctly at all! One simple fix is to triangulate the object(Bryce triangulates all imports anyway). I presume LW does this but it can also be done in UV mapper. Anyway, triangulation fixes this as well as some other common 3D types Bryce can't handle. HTH - Dan
robart2002 posted Wed, 12 June 2002 at 5:21 PM
to johnpenn: I've tried what you suggested in the past and it is a very tedious process to put all the LW objects ready to be booleaned in Bryce and sometimes the result didn't turn out the way it was supposed to be. I'll just keep trying... :o) to dan: I'll try that suggestion about triangulation. However about the one you mentioned (convex facets..arch cut comment). Like I say, both objects are the same, except the one on the left is one color and the other on the right is two colors. Which is why the left one rendered its booleaned object successfully. Perhaps it may be the reason that Bryce doesn't support multi-color surface materials on booleaned objects. Thanks!
Flak posted Wed, 12 June 2002 at 8:27 PM
Yeah, "triple" the objects - thats what I do when I have bryce/lightwave boolean problems.
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dan whiteside posted Thu, 13 June 2002 at 12:48 PM
dan whiteside posted Thu, 13 June 2002 at 1:01 PM
robart2002 posted Thu, 13 June 2002 at 4:58 PM
dan_whiteside and Flak: the triangulation seem to work! I tested it by triangulated the 2-color booleaned object in Lightwave and exported in Bryce. It worked out successfully. Hmm...however, triangulation creates more polygons than the non-triangulated objects. Thank you! :o)
robart2002 posted Thu, 13 June 2002 at 5:00 PM
One more thing, Dan...I notice you have an triangulated object in ONE color. Try it with 2 or 3 colors on that and see how it'll come out in Bryce.
dan whiteside posted Thu, 13 June 2002 at 7:31 PM
Same thing Rob - only one color and correct geometry. And triangulation does add to the file size but not when it's loaded into Bryce (or for that matter Poser) cause they both triangulate imports. They can load faster as well - bryce can directly load triangular faces.
robart2002 posted Thu, 13 June 2002 at 8:54 PM