Forum: Carrara


Subject: Poser OBJ to C2 import error

snekkis opened this issue on Jun 13, 2002 ยท 5 posts


snekkis posted Thu, 13 June 2002 at 4:42 PM

Does anyone have the same error on Mac? When I export to OBJ from Poser, and then when I try to import it in to C2, it can not locate the file and C2 is totally jammed. 3ds file and 3dmf does not save out so good when I need it in Bryce later.


MarkBremmer posted Fri, 14 June 2002 at 9:28 AM

Hi snekkis, I've had the same problem but it's no big deal. I believe it's only from Poser to Carrara too since I haven't had the same problem going from Bryce to Carrara. Here is the deal as I understand it. The .obj file requests surface textures from the .mtl file. However, C2 (or C1 for that matter)cannot read .mtl files. Consequently, for each separate group in the .obj file, Carrara tries to grab the .mtl file but it can't. Here's how I handle it: Just keep clicking "Cancel" in the "Cannot locate file" warning window until it goes away. For a single Poser file there are about 20 groups so you will have to click "Cancel" about 20 times. After that, the file imports just fine with all of the colors and Texture maps where they belong. Good luck! Mark






snekkis posted Fri, 14 June 2002 at 10:17 AM

Thanks Mark!


nemesis10 posted Sun, 16 June 2002 at 11:04 PM

My question is How do you eliminate the white eyebrows that don't seem to map from the poser obj?


MarkBremmer posted Mon, 17 June 2002 at 6:27 AM

Hmmmm, I've had some funky problems sometimes but not the white eyebrows. But, then again, I don't do Poser imports on a regular basis. I do know that the transmaps for eyelashes seems to regularly pop up here as a question and I'm guessing that eyebrows falls in the same catagory since there will be some transparency issues. I thought that there were a couple of tutorials in the Carrara section here about that but I just checked and they are no longer there. Sorry to be so vaugue on this but I believe it's just a shader and transparency issue; something that is fixed by simply inverting the transmap in the shader tree and checking "White is invisible" in the Color portion. I've always been able to get stuff like that fixed easily but do I it so infrequently I never remember how I actually do it. Holy cow, how's that for a non-answer...sorry. Mark