Freakachu opened this issue on Jun 16, 2002 ยท 24 posts
Freakachu posted Sun, 16 June 2002 at 9:53 PM
Attached Link: http://port3d.com/freebies/index.php?artist=1
If you have the Aiko version that uses the Stephanie geometries, here's a simple way to get the Aiko models to use the Victoria mappings. As far as I know, this will only work with the Stephanie based Aiko character (there may be a way to do this with the standalone character as well) 1. Download AprilYSH's "StephVSkin UVS" package and create a new obj file (it creates the obj file in the DAZ people folder, so that simplifies the next step) 2. Open the "Aiko (Anime-Steph).cr2" file in a text editor and change all references (there should only be two) of "blStephanie.obj" to "StephVskin.obj" and resave the cr2 file under a different name (i.e. "AikoVSkin.cr2") 3. April has done a wonderful job of remapping the Stephanie character to accept the Victoria maps--so load the Vic maps and turn off the full body "spandex" morphs, and there she is...an Aiko character with a lot more texturing possibilities. P.S. Once again--textures are from Eowyn's Shari Complete package.