Forum: Bryce


Subject: NewbieQ: Layering Procedural Textures with Image Textures

SuperDrey69 opened this issue on Jun 17, 2002 ยท 3 posts


SuperDrey69 posted Mon, 17 June 2002 at 1:05 AM

Im trying to put a grid on top of a wood texture. I created an image consisting of black lines and white spaces in Paint. I create a slab, go into materials editor, pick out the wood texture. I hit Use texture b color for ambient and select my image texture. Now, when i reaise the Ambient value, my grid shows up on the wooden slab. But when i keep raising the value, the image becomes white and whiter, because of the white spaces. Heres the question, how do i make bryce "ignore" the white spaces, and just superimpose the black grid onthe wood texture. its 2 am, and im still beating my head against the wall with this, and im gettin kinda dired too. help please.


haloedrain posted Mon, 17 June 2002 at 1:28 AM

put the image in the second box in the image library and put the dot for ambient (the one in the second section) under A or B or wherever the grid texture is. I think. Don't have it open right now.


haloedrain posted Mon, 17 June 2002 at 1:40 AM

hmmm....works in the material lab, but doesn't seem to render right in the actual scene... try creating a completely black texture B, then invert the grid you've been using and put it in the alpha channel for texture C, then use all of them (textures A, B, & C) for diffuse and ambient colors.