Pontigary opened this issue on Jun 17, 2002 ยท 17 posts
Pontigary posted Mon, 17 June 2002 at 3:25 PM
Dear friends! A strange thing has been happening with my models for rather long: when I am applying multicolor textures to them distinct seams (polygon edges) appear. For instance I model a sphere (of course I can use "primitives" but I intentionally modeled it and imported in different formats (3ds, dxf, obj) into Bryce in order to examine the situation thoroughly). If I need it bumped everything is OK (the seams are not seen I guess). If the surface is monocolor, it also looks quite normal, i. e. smooth (after editing mesh and making it smooth). But if a need some pattern on the surface (i. e. there is some pattern on the texture) I can distinctly see polygon edges after rendering ("naked" model doesn't have these edges). I tried to increase the number of polygons, making them as small as possible and even modeled a simple vase with >400000 polygons (filesize reached >17 Mb!) In this case either Bryce begin to complain it hasn't got enough memory or the result is the same. I tried ready made models from different sites/tutorials. The situation is the same with them as well! Is there any way out and has somebody faced similar situations? I can post a pic if it is likely to help. But perhaps the situation is a common mistake? P. S. Modeling is made in LW: spline drawing + lathe + smoothing) with great number (even up to >400000)of poligons (tripled and not - both variants have the same result). In Bryce I tried even superfine quality (antialiasing) and aggresive optimization... Thank You in advance, Anthony Pontigary.
Spit posted Mon, 17 June 2002 at 5:36 PM
Select the model and click on the 'E' in the little strip of icons that shows up next to it. This will take you into the smoothing editor. Set the angle you wish then click on the picture under 'smooth'. I think most imports have to be smoothed except for Wavefront objects (.obj) Sylvia
Gorodin posted Mon, 17 June 2002 at 5:52 PM
It may also be possible that the texture mapping groups are being interpreted as smooting groups. What prog are these models coming from?
AgentSmith posted Mon, 17 June 2002 at 5:59 PM
Yes, post a picture
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robart2002 posted Mon, 17 June 2002 at 6:59 PM
Yes, post a picture as we like to examine and analyze it fully and thoroughly and the Commission To Ensure Perfection In Bryce committee will make the appropriate decision for you to take the appropriate action and correct this simple situation next week. just kidding LOL! Just click on the "E" on the imported object and click on the Smooth object and it will smooth it out for ya. Smuthin' Rob
AgentSmith posted Mon, 17 June 2002 at 7:09 PM
"If the surface is monocolor, it also looks quite normal, i.e. smooth (after editing mesh and making it smooth)." He's already done the "E"-smoothing thing. Post a pic
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EricofSD posted Mon, 17 June 2002 at 11:59 PM
Uh, he doesn't have bump height set, does he?
AgentSmith posted Tue, 18 June 2002 at 12:18 AM
we'll know...when we see a pic...
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airflamesred posted Tue, 18 June 2002 at 12:29 AM
has the president been informed ?
AgentSmith posted Tue, 18 June 2002 at 12:49 AM
Yes.
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Pontigary posted Tue, 18 June 2002 at 4:16 AM
AgentSmith posted Tue, 18 June 2002 at 5:42 AM
So, you are saying that if your model here has; 1.)a bump map (or) 2.)flat(mono)color on it. It's fine, looks good. BUT, if you apply a texture (I assume without a bump map), poly lines show up (as above). And, it acts like this even though you have smoothed out the model, even up to 180 degrees. That IS a mystery. But...you did say this; "I tried ready made models from different sites/tutorials. The situation is the same with them as well" It is rare that I have had downloaded meshes not smooth out completely for me. And, then you could see that it wasn't smooth whether or not you had a flat color, or texture, or most bumps applied. Let me make another post here, JUST to make sure that this one certain part of this problem is going correctly...(see next post below).
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AgentSmith posted Tue, 18 June 2002 at 5:42 AM
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AgentSmith posted Tue, 18 June 2002 at 5:49 AM
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Pontigary posted Tue, 18 June 2002 at 6:07 AM
Thanks a lot, Agent Smith. I do the Bryce smoothing absolutely right. I'll try to play with percentage a bit and report the results. But one interesting moment is that not all patterned textures cause this effect. Some work all right and the others make us see these edges no matter what size (% in DTE) the texture is. With best regards, Anthony Pontigary.
AgentSmith posted Tue, 18 June 2002 at 8:20 AM
Hmmm...strange indeed. Keep us afoot of whatever goes down. AgentSmith
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Pontigary posted Wed, 19 June 2002 at 5:49 AM
As I promised I'm reporting... So, dear friends, the reason was the texture! I was advised to downsize the bumpheight to 5% and that really eleminated the "edges" effect. The texture I made (transparent & reflective with bump) was very sensitive and it caused the strange effect. Thank You all for Your help, with best regards, Anthony Pontigary.